MaxQuest Posted January 31, 2019 Share Posted January 31, 2019 You can't mouse-pan down while in windowed mode, if window size matches your screen resolution. P.S. Windowed mode is useful when you have a lot of alt-tabbing to do; because Deadfire is kinda heavy at switching when in fullscreen mode. P.P.S. Btw, what do you think of adding "Fullscreen Windowed" (aka borderless) mode? PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
0 cnealob Posted January 31, 2019 Share Posted January 31, 2019 Salutations Maxquest, I'm looking at this issue but don't seem to be able to reproduce it. With the windowed mode the same size as the window resolution, I am able to pan down with the mouse. I do see that you have to be at the very edge of the screen to be able to pan either which way. Perhaps this has to do with a different resolution size, what monitor resolution do you happen to be using? Link to comment Share on other sites More sharing options...
0 MaxQuest Posted February 1, 2019 Author Share Posted February 1, 2019 (edited) I am playing on a laptop with 1920x1080 native resolution. I have set windowed mode, and kept the 1920x1080. It looks like this: screenshot Because of the title bar, the bottom edge of the game (which you need to mouseover in order to pan down) is below the limit of the screen, and the mouse can't reach it. Edited February 1, 2019 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
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MaxQuest
You can't mouse-pan down while in windowed mode, if window size matches your screen resolution.
P.S. Windowed mode is useful when you have a lot of alt-tabbing to do; because Deadfire is kinda heavy at switching when in fullscreen mode.
P.P.S. Btw, what do you think of adding "Fullscreen Windowed" (aka borderless) mode?
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