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Minor bugs piling up - signs of memory leaks, perhaps? Have you seen this?

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Ok, so the game is working quite well in general, but I'm beginning to suspect there are perhaps some memory leaks somewhere, because a certain class of minor bugs seem to be piling up.

 

1) In battle, spellcasting is abandoned repeatedly. Like, I get "Aloth abandoned casting Gaze of the Adragan" twenty times in a second, just endlessly. When I move Aloth a little bit and try to cast the spell again, it almost always works.

2) In battle, I get mysterious and impossible messages. Like, "CHARNAME abandoned defensive stance" and stuff like that. The thing with this message is that my main character is a monk who doesn't have any fighter stance abilities, and she doesn't get them from items, either.

 

I had absolutely none of this before approximately level 13 or 14, and I'm now at 18 and they seem to come more and more often. I began the game on 4.0, and I don't think it has been patched since then (could be wrong here). It looks like memory leaks or something.

 

I did a brief search via Google, and at least bug #1 is something that seems to be happening to others as well. What about you people here?

I haven't noticed that but I haven't been following the battle text much, I will do so now. One thing I have noticed is that Aloth does not attack with spells unless I tell him to continuously, his first choice is melee or ranged depending on how he is equipped.

  • Author

Wow! Strange. In the beginning, when I had some AI on, he always started with spells. (I haven't used the AI for ages, I very much prefer doing everything myself. But I don't think that has much to do with this bug.)

Never noticed #2.

 

But have seen something similar to #1 happen. Three of my party members are on active AI, and if I want to issue them a custom command, sometimes I have to move them a little first, or use X->Pause->X, otherwise they might abandon my command and do the next thing on their behaviour list instead.

And now thinking of this, I suppose setting some small cooldown like (1-2s) on all actions that had no cooldown before, might help with this.

Edited by MaxQuest

  • Author

Thanks. The interesting thing regarding #1 is indeed the fact that moving the character even a little bit seems to solve the problem right away.

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