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Chanter Solo "The Ultimate"


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#1
l_orion_l

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I'm trying to accomplish "The Ultimate" achievement and I feel like I am off to a great start and I thought I would share.

My plan is to use Reny Daret's Ghost until level 9 and re-spec for Dragon Trashed.

Chanter
Moon-Godlike - For crazy passive healing with high might and healing bonuses
Colonist - For getting to 14 in survival for healing bonus

Starting Stats:
Mig: 19 - for high healing bonus
Con: 18 - to compensate for low health and endurance early
Dex: 4 - absolutely not necessary for chanters
Per: 4 - low per could be a problem but i'm using summons until lvl 9
Int: 15 - a bit more aoe and duration times
Res: 18 - for max deflection early to help with tanking

Level 9 Re-spec:
Mig: 19 - for max dragon trashed damage & healing
Con: 14 - reduced for added stats in other places. May have to rest more.
Dex: 4 - still not necessary and can be used to dump
Per: 16 - for added accuracy for dragon trashed
Int: 19 - for maximum aoe and linger times
Res: 6 - more healing and abilities to compensate for this

Abilites:
2: Weapon and Shield Style
4: Ancient Memory
6: Cautious Attack
8: Veteran's Recovery
10: Gallant's Focus
12: Wound Binding
14: Beloved Spirts
16: Superior Deflection

I haven't made it to level 9 yet but Act 1 is a breeze and i even killed the caravan with ease. The starting Stats really make a difference early.

Please let me know if this is feasible late game for the re-spec. Thanks!

Edited by l_orion_l, 15 January 2019 - 10:31 AM.

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#2
Jaheiras Witness

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What do you mean by the Ultimate? Solo or with party? Are you not going to reload at all or are you gaming it?

Makes a difference to your choices. For example coastal aumaua is better choice if not reloading; moon godlike better with party. If solo you want Mechanics, not Survival.

If you are going to respec stats, then go all the way and dump PER completely before level 9. I would keep INT maxed at all times, you don’t need max RES before level 9 and after level 9 you can reduce RES to around 6-7.

Your talent choices depend on what kind of game. Ancient memory / Beloved Spirits is bad choice solo, but ok with party. Wound Binding is total waste when Vital Essence potions will do the job. You might want more defensive talents such as Bear’s Fortitude, especially if true no-reload.
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#3
l_orion_l

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What do you mean by the Ultimate? Solo or with party? Are you not going to reload at all or are you gaming it?

It's listed in the title as solo, and I'm trying to get the "ultimate" achievement. By reloading I will save when I run out of time playing and just reload where I left off.

Makes a difference to your choices. For example coastal aumaua is better choice if not reloading; moon godlike better with party. If solo you want Mechanics, not Survival.

You only need 13 to unlock all locks in the game without scaling (11 needed to unlock it with picks). So with the Gloves of Manipulation, Resting bonus, Dungeon Delver - you will only need 6 Mechanics. This adds up to around 15 of your 90 skill points with the chanters bonus. The whole point of survival was to push as much healing as possible to be sturdy which also synergizes with Moon-Godlike and Chanter talents.

If you are going to respec stats, then go all the way and dump PER completely before level 9. I would keep INT maxed at all times, you don’t need max RES before level 9 and after level 9 you can reduce RES to around 6-7.

You're right about PER. You can drop it completely. Why max INT at all times? It just adds some time with phantom at that point right? Max Res has helped so far. That extra 8 deflection early makes a difference I think. I could be wrong on this.

Your talent choices depend on what kind of game. Ancient memory / Beloved Spirits is bad choice solo, but ok with party. Wound Binding is total waste when Vital Essence potions will do the job. You might want more defensive talents such as Bear’s Fortitude, especially if true no-reload.

Again I was trying to push max healing for this build which I thought was good for solo play as well as party play. I'm fairly new to this game so I am by no means an expert on this. Wouldn't wound binding heal you a great amount >100 percent health in battle with survival bonus plus belt of bountiful healing? This seems like it would be big giving all your healing to keep your endurance basically up all the time with all the healing talents.

Thanks a lot for your reply! It means a lot considering this an older game now and the forum isn't as active with Pillars 2 out now.

Edited by l_orion_l, 15 January 2019 - 06:37 AM.


#4
Jaheiras Witness

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You should not need that much healing on a solo character. Or rather if you do, the build is doomed to failure anyway because you are taking too much damage in the first place and need better avoidance/less repair.

Damage is rarely what gets you killed in solo: being rendered helpless (prone/paralyse/stun/petrify) is usually the killer. You have a lot of healing but what’s your plan agsinst phantoms/adragans et al? All the healing in the world won’t help you if you are helpless.

Also healing is easily substituted with potions, so it is a waste of talents to use them on healing when you could pick things that are less easily substituted.

Hope that gives you things to think about.

INT is great because it increases durations and AoE. Your phantom time is not affected by INT at all, it’s a fixed 12 seconds. But your Veteran’s Recovery will last longer, the buffs you use will last longer (e.g. Mirrored Image potions, scrolls of defence and protection), and if you use offensive scrolls they are also improved. And by dumping both DEX and PER you have the points. You could go something like 19/18/3/3/19/16 pre level 9 and then 19/10/3/18/19/9 post level 9.
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#5
l_orion_l

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You should not need that much healing on a solo character. Or rather if you do, the build is doomed to failure anyway because you are taking too much damage in the first place and need better avoidance/less repair. 

 

The healing is more of an addition to the sturdiness.  I certainly still get hit on PotD even with all the deflection bonuses and large shield.  Are you suggesting that you don't get hit?  I feel I can take bigger fights with this setup, at least early.

 

Damage is rarely what gets you killed in solo: being rendered helpless (prone/paralyse/stun/petrify) is usually the killer. You have a lot of healing but what’s your plan agsinst phantoms/adragans et al? All the healing in the world won’t help you if you are helpless.

 

I mean early the high fortitude from max str and max con help big time for this.  As well as potions of Wizard Double to help not get hit or maybe just grazed.  And yes Coastal Aumaua would help with the defenses but I think once you get a preservation item/s this race for a Chanter seems bad.  You kind want to be stunned/proned right?  +100 defenses and dragon trashed still kills people.  The other disables would probably need some prayer against scrolls for I assume?  Coastal would still need protection on that.

 

I totally agree about INT..  Didn't think of all the effects of potions and scrolls and talents that i had chosen.

 

Maybe i'm flying off the deep end here or just my lack of understanding of this game is getting the best of me...  Either way I appreciate your input and love this game and the discussion of it! 



#6
Jaheiras Witness

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Even on PotD, you are going to get hit but the amount of damage you are doing should not be so great. In all honesty Veteran’s Recovery + high MIG is enough regen to heal the scratches you take, and you then use potions to heal up the bigger wounds.

Getting stunned, paralysed or petrified is a terrible idea, and no you do not want these even with stacked preservation. For starters you stop chanting, so no more dragon thrashed. Only prone is not so bad (with preservation), though it’s still not good not to be able to perform any actions.

Also don’t forget that paralyse gets you -40 DEF, so the +50 preservation is really +10 net. Stacked preservation (+100 = +60) still makes a big difference, but again only for prone, not stun or worse.

There’s no substitute for experience, so you may as well play and see what works or doesn’t.
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#7
Boeroer

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You will get hit with a chanter as he can't stack as much defenses as other classes can. So it's totally fine.

My chanter build that relies on self healing and only had okish defenses (Chillfog build, see the build list) could solo most encounters easily just by outhealing the enemies and release an invocation from time to time while chucking a potion of vital essence if he must. Key here was that healing bonuses like that from "Mercy and Kindness" also apply to potions of infused with Vital Essence and also to Wound Binding, giving you back a lot (if no all) your health (not speaking about endurance here). Combined with good defenses you will be fine. Veteran's Recovery, paired with Ancient Memory and Ancient Spirits is actually not bad. Especially when combined with Mercy and Kindness.

Veteran's Recovery with high MIG might not be enough in long fights because Vet Recovery has a fixed duration and it's not that long. Potion consumption is often interrupted by buggy behavior.

However, it is indeed crucial to not get hard-cc'd for a long time. Adragans with their long lasting petrity and Lagufaeth with Blowdarts can be really dangerous for a solo guy because even a graze can mean death. Luckily there are items (Fenwalkers, Aila Braccia and so on) that help. Do not only look for increased defenses but also at reduced afflicton duration (Fenwalkers, potion of recovery, Blaidh Golan). Those can really save the day.

A trick for Chanters: in encounters where you get proned or stunned (Ogres for example): wear Blaidh Golan and Little Savior: the enhantments stack and leave you with +100 to all defenses while you are cc'd. Dragon Thrashed will continue to work when prone.

If you dump a summon and then cast Withdraw on yourself (Black Sanctuary Shield) you can make yourself immune to any damage and attacks while Dragon Thrashed still works. If you switch to a one-handed weapon the chant will even get +12 ACC.

It's a good "oh sh!it" button.

Edited by Boeroer, 15 January 2019 - 10:07 AM.

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#8
l_orion_l

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Thank you both for your input!  I really think this game is awesome and it's fun to talk about.  It's also great to hear from people that have such a knowledge of the game.

 

I modified my stats a bit based on what you have said Jaheiras.

 

I'm going to still give this a go and try and get "the ultimate" achievement for this.  I really do think the healing makes a difference. I will take what you guys have said and try and help my play-through be a little easier.  Hopefully sometime soon i'll post whether I made it or not!  :grin:

 

Thanks again guys~!


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#9
InsaneCommander

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I'll keep an eye on this thread because I still want to try this challenge. These ideas look very interesting.


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#10
Reent

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before lvl 9 i'd go with max might, max dex, max int, 15 per. 3 res. 3 con....

 

nothing beats kiting+summoning+white worms in act 2, its stupid

 

Gernisc Slew the Beast, but Soon Faced Its Kin can kill the bounties, White Worms can kill Heritage Hill without spending hours to do it, the Spider/bear Cave with a planned White Worms area is almost too easy and too fast.

 

 

I did it so many times i cant count it, i played a real TCS run vanilla game and a real blind ToI PoTD add on run (had to restart for every enemy that has stunlocks at least 1-2 times)

 

After one naked Chanter PoTD run i know that the ultimate achievement is just "about knowledge", chanters have enough tools to do anything, there were no fights i had to get "lucky" with rolls, i just had to figure out how to win that one particular fight


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#11
Boeroer

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Yes. White Worms is one of the strongest effects in the early game. Mostly because you can reuse corpses over an over again and pile them (with kiting and luring) for ridiculous AoE dmg. You should deactivate the gib option in the game menu though (gibbed enemies leave no corpses).

Also the phantom is very strong in the early game and works completely decoupled from your stats, talents and gear.




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