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Posted

It's so nice of maxquest to give it all out on just 1 post :). Which I needed to learn from hundred of hours playing and also reading threads from vets *thumbs*

Posted (edited)
  On 12/30/2018 at 9:47 AM, Yosharian said:

Wait so Companion passive skills cannot be checked at all? They can ONLY assist?

Speaking of passive skills: I have definitely seen Survival and Religion checks during scripted interactions (when you can send 1 party member).

 

But I haven't seen such a check for Streetwise.

 

As for dialogues: afaik they only assist.

Edited by MaxQuest
Posted
  On 12/30/2018 at 10:25 AM, MaxQuest said:

 

  On 12/30/2018 at 9:47 AM, Yosharian said:

Wait so Companion passive skills cannot be checked at all? They can ONLY assist?

Speaking of passive skills: I have definitely seen Survival and Religion checks during scripted interactions (when you can send 1 party member).

 

But I haven't seen such a check for Streetwise.

 

As for dialogues: afaik they only assist.

Hmm.

Posted (edited)
  On 12/30/2018 at 10:47 AM, MaxQuest said:

^ I have updated the p.4) of my first post, which could cause this confusion, since I forgot to mention scripted interactions there.

The problem is, my Watcher is dumping everything into Metaphysics to maximise damage from Chromoprismatic Qstaff.

 

So I can't really do the whole dabbling in lots of skills thing on him...

 

I suppose I could abuse respec.

Edited by Yosharian
Posted
  On 12/30/2018 at 10:47 AM, MaxQuest said:

^ I have updated the p.4) of my first post, which could cause this confusion, since I forgot to mention scripted interactions there.

 

Does the skill assist that companions give to the Watcher apply at all times?

 

I.E. if my companions give my Watcher a +10 assist bonus to Metaphysics, will that boost the effectiveness of Chromoprismatic Qstaff?

Posted (edited)

^ Afaik it's viceversa. You usually benefit only from your own skills. But in certain dialogues and scripted interactions you also get assisted by party members.

 

 

As for Prismatic Quarterstaff - you get only +0.5% damage and action speed per 1 metaphysics point. Going to 20 instead of just 12 gonna give you only +4%. So if you want to invest more in the chit-chat stuff, you can invest only 12 points into metaphysics (get 3 more from assist) and put the rest in diplomacy/streetwise/whatever :)

Edited by MaxQuest
Posted

@MaxQuest

 

Thanks a lot for the summary! Can you kindly confirm the minimum amount of skills which have an actual effect in-game, instead of purely flavour/background info please? Thanks!

Posted (edited)
  On 12/31/2018 at 9:11 PM, srulz said:

Can you kindly confirm the minimum amount of skills which have an actual effect in-game, instead of purely flavour/background info please? Thanks!

That's a good question. But I don't have complete info on this.

 

On the other hand, I have quickly looked through gamepressure guides (for BoW and main game), and when combined with what I recall of my last 2 runs... majority of checks seem to be for flavor. Especially Insight. Sure it pops up a lot, but mostly it displays some information that is either not needed in order to continue the quest, or you can get that info later or via using other checks.

 

I have noted a few notable checks from those guides here:

 

  Reveal hidden contents

 

 

So to answer now your question:

 

It looks that MC can unlock majority of more-or-less important stuff (in main game and BoW) with just:

- Diplomacy: 8-9

- Bluff: 6-7

- Intimidation: 2

- Streetwise: 4-6

- Insight: 5-6

^ These are including party assist

 

And it's a good idea to have some party member with:

- 5 Religion for shrine detection.

 

One party member with:

- 6 Survival, 4 Stealth and high Perception - for scouting.

 

One anti-trapper, with:

- Mechanics: 16?

- Stealth: 4-6

- preferably frontliner - because he's closer to the traps

- and either have high PER, or let the scout detect, and disarmer - disarm.

 

 

And generally everyone having:

- Stealth: 2+

- Athletics: 3-5 (to avoid injuries from failed climbing and stuff like that)

 

 


Also would like to note (kinda obvious info, but anyway):

- characters get 20 skill points as they level up

- characters start with +2 in 5 predefined skills. Or if they multi-class: +1 in 5 predefined skills per class.

- with Berath's Blessing they get +2 for every class skill. (but never +4)

- background provides extra 2-3 predefined skill points

- MC can get +1 in each skill via training (there are 8 trainers that give +1 in two skills)

 

So at level 20, MC can have 69 skill points just from those above.

Edited by MaxQuest
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