May 24, 200421 yr I can't remeber where i read this, but i think it was mentioned somewhere that there are more than ten recruitable npcs. anyone know if this is true? or is just a figment of my imagination.... :angry:
May 24, 200421 yr Yes, it should be 10. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
May 24, 200421 yr Author Yes, it should be 10. my point is this: does the number of possible recruitable npcs exceed the number of "party member slots"?
May 24, 200421 yr Nope, not aware of whether there's more than 10 to choose from. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
May 24, 200421 yr Yes, it should be 10. KOTOR had 10 as well, even though the first one you meet doesn't really mean much. Perhaps it's the same with KOTORII... Opus131
May 24, 200421 yr Yes, it should be 10. KOTOR had 10 as well, even though the first one you meet doesn't really mean much. Perhaps it's the same with KOTORII... that would make a lotta sense. It's very hard to be polite if you're a cat.
May 24, 200421 yr Author Yes, it should be 10. KOTOR had 10 as well, even though the first one you meet doesn't really mean much. Perhaps it's the same with KOTORII... like someone said; maybe the different recruitable characters depend on whether u follow the dark side or the light side? or if you kill one of the early possible party members, some other npc will be recruitable later? it could happen. or maybe not............
May 24, 200421 yr Yes, it should be 10. my point is this: does the number of possible recruitable npcs exceed the number of "party member slots"? IF there are recruitable NPC options dependent on your alignment, do you guys think that the devs would probably have to include a mechanism to 'dump' current NPC's BGII style, in case you don't have any vacant party member slots available?
May 25, 200421 yr Yes, it should be 10. my point is this: does the number of possible recruitable npcs exceed the number of "party member slots"? Yes. Or, rather, the total number of NPCs you can get going through a particular path of the game is 10. But there are more than 10 total potential NPCs in the game. You will never reach a situation where you are forced to chose what NPC to get rid of because you've run out of party slots. -Akari
May 25, 200421 yr Yes, it should be 10. my point is this: does the number of possible recruitable npcs exceed the number of "party member slots"? Yes. Or, rather, the total number of NPCs you can get going through a particular path of the game is 10. But there are more than 10 total potential NPCs in the game. You will never reach a situation where you are forced to chose what NPC to get rid of because you've run out of party slots. -Akari Damn, that's what I was about to post. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
May 25, 200421 yr Yes, it should be 10. my point is this: does the number of possible recruitable npcs exceed the number of "party member slots"? Yes. Or, rather, the total number of NPCs you can get going through a particular path of the game is 10. But there are more than 10 total potential NPCs in the game. You will never reach a situation where you are forced to chose what NPC to get rid of because you've run out of party slots. -Akari So I guess we can count on some situation like this: *The player enters a room. Inside there are two men fighting verbally.* PC: Okay, who's the evil one here? Dude1: He is! *points to dude2* [1. Help dude1] [2. Help dude2] Dudex (the one you helped): Thanks, <charname>. Mind if I tag along? [1. Sure, dudex, welcome to the team!] [2. Nah, the wookie would kill me if he'd have to share the food with yet another dude.] Wow. I should have a career in dialogue writing "You have offended my family, and you have offended the Shaolin temple." Bruce Lee, Enter the Dragon
May 25, 200421 yr Author Yes, it should be 10. my point is this: does the number of possible recruitable npcs exceed the number of "party member slots"? Yes. Or, rather, the total number of NPCs you can get going through a particular path of the game is 10. But there are more than 10 total potential NPCs in the game. You will never reach a situation where you are forced to chose what NPC to get rid of because you've run out of party slots. -Akari Damn, that's what I was about to post. uhm, yeah right. i know your lying; laughing and lying! LAUGHING AND LYING, JERRY!!! I HAD TO GO TO REGGIES...!!!
May 25, 200421 yr Rats, foiled again! Time to move on to evil plot number 453. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
May 25, 200421 yr Different people will like different NPCs. There are always going to be NPCs that you don't have meaningful relationships with the first time around but that simply increases the replay value. As long as all the NPCs are fully developed then I have no problem with there being five, or ten, or twenty of them. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
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