Playing a shadowdancer using the new monk subclass. The raw dmg DoT of the forbidden curse is out of control right now. Every damage increase on your character is applied to it for every curse stack, including the stacking +25% dmg on your Forbidden Fist attacks. Although the fist does quite some damage, you basically kill yourself if you use it twice or more. I'm only lvl 4 with 12 Might. See for yourself :
Clarity of Agony can reduce the duration a lot, however it costs Wounds. Forbidden Fist's wounds cost increases with each use, so realistically you would have to rely on dance of death to be able to use it and not die quickly. Considering the damage, this still restricts you to a practical maximum of 2 stacks. I doubt this was the original intention behind this subclass and the way the dot damage increases makes no sense anyway.
Question
Rolor
Hello,
Playing a shadowdancer using the new monk subclass. The raw dmg DoT of the forbidden curse is out of control right now. Every damage increase on your character is applied to it for every curse stack, including the stacking +25% dmg on your Forbidden Fist attacks. Although the fist does quite some damage, you basically kill yourself if you use it twice or more. I'm only lvl 4 with 12 Might. See for yourself :
Clarity of Agony can reduce the duration a lot, however it costs Wounds. Forbidden Fist's wounds cost increases with each use, so realistically you would have to rely on dance of death to be able to use it and not die quickly. Considering the damage, this still restricts you to a practical maximum of 2 stacks. I doubt this was the original intention behind this subclass and the way the dot damage increases makes no sense anyway.
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