Stardusk78 Posted December 9, 2018 Posted December 9, 2018 I have been kind of waiting for a druid of this sort but I was curious if I would have to scrap my save after it goes live? Maybe it is a dumb question but if you can answer thank you anyway.
guildwriter Posted December 9, 2018 Posted December 9, 2018 IIRC I saw a dev say that beta saves will transition without any issues but I can't find where it was said. Personally as long as they patch correctly I can't see why it would be an issue.
Stardusk78 Posted December 9, 2018 Author Posted December 9, 2018 IIRC I saw a dev say that beta saves will transition without any issues but I can't find where it was said. Personally as long as they patch correctly I can't see why it would be an issue. Thanks
Boeroer Posted December 9, 2018 Posted December 9, 2018 Yeah, since you can use your normal saves in the beta branch I can't see why it wouldn't work the other way round. Deadfire Community Patch: Nexus Mods
Frog Man Posted December 9, 2018 Posted December 9, 2018 I’m having fun with my ancient so far. Those little sporelings are beefy!
MaxQuest Posted December 10, 2018 Posted December 10, 2018 I’m having fun with my ancient so far. Those little sporelings are beefy!Oh indeed they are 195hp each, and can be summoned by a lvl 1 Ancient. Those sporelings are imo the best thing about this subclass. The bonus PL is only worthy if you cast plant or beast DoTs, and even then the damage increase is not that big. Btw, speaking of DoTs there is a temptation to multiclass ancient with a hellwalker for the bonus MIG/INT. But those penalties gonna sting. +50% damage taken from hellwaker and +15% damage from vessels from ancient, will make undead archers quite deadly. And then there is also -10 defense penalty vs veil-piercing attacks. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
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