Guest Blutwurstritter Posted December 1, 2018 Share Posted December 1, 2018 I find it very hard to make any accurate predictions about the effect of actions in combat with the current system. This is a flaw in my opinion of the combat system in PoE I / II. Is anyone having a good intuitive grasp on the mechanics and can share perhaps some general advise how to quickly estimate the outcome of actions ? Also, please do not misunderstand my point. I am talking about the predictability of the system, not the difficulty of combat itself. The combat is rather easy but most of the time when i use abilities i feel like giving it a try and hoping for the best instead of actually using the mechanics the game offers, since i am not able to plan a few steps ahead with the current system. I would prefer for example "standardized" numbers on abilities that change more granular/discrete rather than all these percentages and floating point numbers. Combined with the graze/hit/crit system it becomes nearly impossible to predict how long something will actually be in effect and then you also need to factor in the casting time/action time. And this is just for the time/duration, the same goes for damage and healing. I never now how long it will take to take down an enemy unless i have fought the same kind of enemy before, which is rather unsatisfying. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now