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[4.0 Beta] Blood Mage tiers 7-8 unsuitable passive abilities


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Posted

This 4.0 update is incredible !

One thing I'd like to report though :

 

All of the tiers 7 and 8 passive abilities in the Wizard tree are useless for blood mages since they improve empower, which a blood mage can't use.

Either blank them out for blood mages for more consistency, or better, change them to improve the blood sacrifice ability.

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Posted

Good point. It would be nice if those four talents were made to improve Blood Sacrifice in some way for Blood Mages.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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Posted

Or give 1 or 2 new passives only for Blood mage.

 

I hope they fix a bit the skill. The random effect is annoying. Maybe change to 3 tiers of sacrifice health for recovery low, middle or superior spell slot.

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Posted (edited)

MaxQuest has a good suggestion in one of his threads for the Blood Mage; I agree its randomness can be annoying.

Edited by AndreaColombo

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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