November 13, 20187 yr I had a long break (2-3 months or so) and came back today to start a first legit full run. Like earlier, I took potd + deadly deadfire mod, and noticed when I'm trying to split tougher groups, whole group swarms to me, no matter if some enemies were far away and hidden in fog of war. I used to provoke and drag, for example, 2-4 enemies to my team hidden somewhere far away, finish them, then push to remaining enemies. I'm talking about first island quests (engwithian site, or large group of salvagers in semi drown town part, with well). It would be dissapointing if it was intented change, killing one of scarce few strategical aspects of game
November 13, 20187 yr It's a general problem throughout the game right now. In the crypt with the reckless brigandine I managed to pull the entire map with one fight. There's an open topic on the issues forum where the devs have stated it's not intentional and they're trying to figure out what is going on.
November 13, 20187 yr Author It's a general problem throughout the game right now. In the crypt with the reckless brigandine I managed to pull the entire map with one fight. There's an open topic on the issues forum where the devs have stated it's not intentional and they're trying to figure out what is going on. Bollocks, and I thought after this long time game would be patched enough to play without major hiccups Thanks for link, it pretty much answers my question
November 14, 20187 yr Finally the good old "Improved Call for Help" seems to have found its way into PoE. That sounds good! P.S. Is the Cracker or Spell splitting trick no more working luring smaller groups far enough away? PoE II: Druid Shifter: Evolution Mod
November 14, 20187 yr It's a general problem throughout the game right now. In the crypt with the reckless brigandine I managed to pull the entire map with one fight. There's an open topic on the issues forum where the devs have stated it's not intentional and they're trying to figure out what is going on. Bollocks, and I thought after this long time game would be patched enough to play without major hiccups Thanks for link, it pretty much answers my question Well, it was before the patch. In the most fights, the enmies don't get aggroed from far away, but they do indeed on the starting island and i think at the nemnok fight.
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