baldurs_gate_2 Posted November 3, 2018 Posted November 3, 2018 (edited) I started a new character and in the first cave i attacked those bugs and the whole other room with the 3 skeletons and rhorgast got aggro as well. They were not even in sight. Digside even triggered the drake and the panthers at the stairs, where before only the boars and wyrms got triggered. Or the skeletons in the digside. The whole room gets triggered. Is that a bug or intented? Edited November 3, 2018 by baldurs_gate_2
Frak Posted November 3, 2018 Posted November 3, 2018 Seems to be a bug with latest patch. It happens from time to time that extra mobs nearby are also pulled. Unless it's a new thing where sounds of fighting attracts them. Nerf Troubadour!
Archaven Posted November 4, 2018 Posted November 4, 2018 (edited) maybe it's intended? since obsidian probably get pissed with so many complaints of game "too easy". it seems pretty hard for me? with a party of level 20. Edited November 4, 2018 by Archaven
Boeroer Posted November 4, 2018 Posted November 4, 2018 https://forums.obsidian.net/topic/106565-31-enemies-on-potd-are-being-pulled-too-easily/ 1 Deadfire Community Patch: Nexus Mods
Archaven Posted November 4, 2018 Posted November 4, 2018 https://forums.obsidian.net/topic/106565-31-enemies-on-potd-are-being-pulled-too-easily/ Thanks for the heads up! Early game in digsite if everything gets pulled is pretty scary
Erik Dirk Posted November 5, 2018 Posted November 5, 2018 Why are there even boars and drake's working together!! I could accept it if there was also a druid in the area. What ever happened to pulling enemies into mind of a different type.
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