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Posted

There's been a bug since 1.0 where the first cast of Salvation of Time in an encounter would add +20s, not +10s to beneficial durations.

 

It appears that since 3.1, this behavior has been stealth fixed (I consistently get +10s on first cast now).

 

That is all.

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Posted

That won’t prevent me from spamming SoT like my enjoyment of the game depended on it—which it largely does :D

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"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

That won’t prevent me from spamming SoT like my enjoyment of the game depended on it—which it largely does :D

My enjoyment depends on it. Why obsidian goes all their way in stopping my enjoyment?

 

I don't get it. Same goes for brilliant. 6s per 1 resource. Do they really achieved balance? Or they are trying to troll you because you understand the game mechanics?

Posted (edited)

That won’t prevent me from spamming SoT like my enjoyment of the game depended on it—which it largely does :D

 

Yeah, it's funny. When I first reported this bug in 1.0, I suggested that they should compromise while doing the fix and do +15s for Salvation of Time, my reasoning being that combat in Deadfire is slower than PoE1 and even in PoE1's faster combat +10s was only somewhat worth it.

 

Since then, speaking for myself, I've learned many ways to get a lot of mileage out of +10s. So while this fix certainly nerfed it a bit, it's still one of the most interesting spells even without a buff to +15s. There are just a lot more interesting short-duration effects in Deadfire than in PoE1.

Edited by thelee

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