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PSA - Salvation of Time is "fixed" to always provide +10s per cast


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There's been a bug since 1.0 where the first cast of Salvation of Time in an encounter would add +20s, not +10s to beneficial durations.

 

It appears that since 3.1, this behavior has been stealth fixed (I consistently get +10s on first cast now).

 

That is all.

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That won’t prevent me from spamming SoT like my enjoyment of the game depended on it—which it largely does :D

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"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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That won’t prevent me from spamming SoT like my enjoyment of the game depended on it—which it largely does :D

My enjoyment depends on it. Why obsidian goes all their way in stopping my enjoyment?

 

I don't get it. Same goes for brilliant. 6s per 1 resource. Do they really achieved balance? Or they are trying to troll you because you understand the game mechanics?

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That won’t prevent me from spamming SoT like my enjoyment of the game depended on it—which it largely does :D

 

Yeah, it's funny. When I first reported this bug in 1.0, I suggested that they should compromise while doing the fix and do +15s for Salvation of Time, my reasoning being that combat in Deadfire is slower than PoE1 and even in PoE1's faster combat +10s was only somewhat worth it.

 

Since then, speaking for myself, I've learned many ways to get a lot of mileage out of +10s. So while this fix certainly nerfed it a bit, it's still one of the most interesting spells even without a buff to +15s. There are just a lot more interesting short-duration effects in Deadfire than in PoE1.

Edited by thelee
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