October 2, 20187 yr Here's a list of spells and abilities that are seemingly missing elemental keywords as of 3.0. Note that this list was drawn up looking at keywords that show up in the spell's or ability's description. Chanter Thrice Was She Wronged: missing the Electricity keyword Her Revenge Swept Across: missing the Electricity keyword Seven Nights She Waited: missing the Frost keyword ...And Evil Turned Away: missing the Fire keyword Her Tears Fell Like Rain: missing the Frost keyword The Dragon Thrashed, The Dragon Wailed: missing the Fire keyword Cipher Antipathetic Field: missing the Acid keyword Soul Ignition: missing the Fire keyword Priest Iconic Projection: missing the Frost keyword Wizard Minoletta's Minor Missiles: missing the Acid keyword Kalakoth's Sunless Grasp: missing the Frost keyword Concelhaut's Corrosive Siphon: missing the Acid keyword Concelhaut's Draining Touch: missing the Decay keyword Death Ring: missing the Decay keyword Kalakoth's Freezing Rake: missing the Frost keyword Minoletta's Missile Salvo: missing the Acid keyword "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
October 4, 20187 yr Hello Andrea! Wow, that is quite the list and great research! I have taken what you have here and put it in a bug report for the Systems Design team to investigate. If you discover any other abilities with the same situation, please continue to post them here as I have linked this thread in the report to be used as a reference. Thank you so much Andrea!
October 7, 20187 yr Author I'm told the Rogue's ability Toxic Strike is missing the elemental keyword. Could be either Acid or Poison, depending on which one is deemed the most appropriate. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
October 8, 20187 yr It's toxic, sooo... Decay seems to be a druid-exclusive keyword like Rejuvenation and such. I wouldn't use it in other classes' abilities. Poison is used for Wizard's abilities as well as for poison consumables. So I guess it's nothing exclusive to wizards (just like the elemental keywords that you can find in several classes) and thus might be used in other classes' abilities as well. For example: why does Venombloom (Druid) have the Plant keyword (correct) but not Poison? It even mentiones poison in its description. Of course Venom is not equal to poison... but come on! Cobra Strike also has no Poison keyword although it's clearly applying poison. Don't know if the DoT gets affected by Poison Power Levels though. Edited October 8, 20187 yr by Boeroer Deadfire Community Patch: Nexus Mods
October 8, 20187 yr Author Doesn’t Cobra Strike deal raw damage, though? I’m going by memory but, if it does, keywording it wouldn’t make a difference talent-wise (it could PL-wise though, of course.) "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
October 8, 20187 yr Yes. Since there is no +PEN talent for Poison this is only about Power Levels. For example it's kind of weird that the Mask of the Grotto Deep gives you +1 Poison PL and a cool Aoe Poison ability but does not have any impact on Cobra Strike. Or Toxic Strike. Or such things. Same with Spider Silk Robes (poison ability and +2 Posion PL). Deadfire Community Patch: Nexus Mods
October 8, 20187 yr I'll be honest and say that I don't completely agree with this "bug." I think it's a completely reasonable thing to design an ability and decide "...nah, this shouldn't benefit from Spirit of Decay" even though it does corrode damage. Coming from the world of IWD, IWD2, or PoE1 where these talents boosted a specific damage type universally, it is certainly unintuitive by comparison, but in terms of general systems design I don't think it's unreasonable.
October 9, 20187 yr Author If that’s what the design team decide, I can get behind it. My concern is that these keywords may merely have been forgotten (some abilities already benefit from the talents but don’t list the keyword in the tooltip, for example; that’s clearly an oversight.). I figured I’d bring this up just in case. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
October 9, 20187 yr And that's totally fine. I'm pretty sure some of those just got forgotten. For example I can't believe that chanter stuff like Seven Nights should be keyworded with freeze. Even if it already profits from Secrets of Rime is should also make this clear with the proper keyword. Else every new player has to test and find out by himself (or search in forums). That can't be the proper way. Deadfire Community Patch: Nexus Mods
November 7, 20187 yr Oh, I've noticed this has already been discussed a month ago... And devs didn't change anything related. Very sad, because there are several potentially useful equipment in the game you all already mentioned, but it's actually now. Those Keyword/Description mismatch makes players confused indeed.
November 7, 20187 yr Oh, I've noticed this has already been discussed a month ago... And devs didn't change anything related. Very sad, because there are several potentially useful equipment in the game you all already mentioned, but it's actually now. Those Keyword/Description mismatch makes players confused indeed. Until they get around to adjusting these you could just use this mod. I'd also recommend adding in this mod and this one. I consider them together as an unofficial patch myself. "As the murderhobo mantra goes: 'If you can't kill it, steal it.'" - Prince of Lies
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