August 17, 20187 yr Seriously this issue has been plaguing my interest in playing the game for ages. I have GTX 970 with 8 GB ram and Intel I7, run witcher 3 at consistently 60 fps but this game, it always start out really smooth then gradually slow down to a crawling 20 fps with constant stutter. Anyone have found a way to stop this gradual fps drop and memory leak?
August 17, 20187 yr Seriously this issue has been plaguing my interest in playing the game for ages. I have GTX 970 with 8 GB ram and Intel I7, run witcher 3 at consistently 60 fps but this game, it always start out really smooth then gradually slow down to a crawling 20 fps with constant stutter. Anyone have found a way to stop this gradual fps drop and memory leak? check here https://forums.obsidian.net/topic/100913-ive-finally-found-a-way-to-stabilize-framerate-and-stutter/ and also there https://steamcommunity.com/app/560130/discussions/0/2572002906843374108/ Edited August 17, 20187 yr by kilay Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
August 17, 20187 yr Author Seriously this issue has been plaguing my interest in playing the game for ages. I have GTX 970 with 8 GB ram and Intel I7, run witcher 3 at consistently 60 fps but this game, it always start out really smooth then gradually slow down to a crawling 20 fps with constant stutter. Anyone have found a way to stop this gradual fps drop and memory leak? check here https://forums.obsidian.net/topic/100913-ive-finally-found-a-way-to-stabilize-framerate-and-stutter/ and also there https://steamcommunity.com/app/560130/discussions/0/2572002906843374108/ I actually tried that and my entire graphics gets huge amount of artifacts for some reason with triple buffering on, and FPS still doesnt improve much. The main issue is the massive drop in FPS after a while in play. Edited August 17, 20187 yr by VillageIdiot
August 17, 20187 yr Hey everyone, Sorry for the graphical and frame rate issues. This has been something that the Programming team has been trying to fix for awhile now and is of high priority for our fixes. Many of the above mentioned suggestions have helped other users in the meantime, but we do intend to get this fixed as soon as possible so that high powered machines can play Deadfire to the utmost ability. The most common temporary fixes I've seen so far have been updating the graphics driver, lowering the MSAA down to 1, and putting the game in windowed mode. I do sincerely apologize for this issue and expect to have a fix out as soon as possible.
August 18, 20187 yr Hey everyone, Sorry for the graphical and frame rate issues. This has been something that the Programming team has been trying to fix for awhile now and is of high priority for our fixes. Many of the above mentioned suggestions have helped other users in the meantime, but we do intend to get this fixed as soon as possible so that high powered machines can play Deadfire to the utmost ability. The most common temporary fixes I've seen so far have been updating the graphics driver, lowering the MSAA down to 1, and putting the game in windowed mode. I do sincerely apologize for this issue and expect to have a fix out as soon as possible. What about lower-end machines which are are above minimum requirements but still cannot get the game to run fluidly even on the lowest possible preset? Are they a priority too or should we expect the next patches to address performance related issues only in high-specs computers? I'm asking because I find myself on the lower-end side and I reported the problem here, on the forum. It is a bit concerning, to say the least, to see that only issues in high-end PCs are being taken into account. Thank you in advance. Edited August 19, 20187 yr by AndrewD
August 20, 20187 yr Seriously this issue has been plaguing my interest in playing the game for ages. I have GTX 970 with 8 GB ram and Intel I7, run witcher 3 at consistently 60 fps but this game, it always start out really smooth then gradually slow down to a crawling 20 fps with constant stutter. Anyone have found a way to stop this gradual fps drop and memory leak? It's reloading that causes this issue for me. I start out with 60 fps and then every time I reload a game, FPS progressively drops --> 40 --> 30 --> 20, etc, until it's unplayable. Then I quit to desktop, open the game again, and it's fine. Edited August 20, 20187 yr by cloudblade70
August 20, 20187 yr Hey everyone, Sorry for the graphical and frame rate issues. This has been something that the Programming team has been trying to fix for awhile now and is of high priority for our fixes. Many of the above mentioned suggestions have helped other users in the meantime, but we do intend to get this fixed as soon as possible so that high powered machines can play Deadfire to the utmost ability. The most common temporary fixes I've seen so far have been updating the graphics driver, lowering the MSAA down to 1, and putting the game in windowed mode. I do sincerely apologize for this issue and expect to have a fix out as soon as possible. What about lower-end machines which are are above minimum requirements but still cannot get the game to run fluidly even on the lowest possible preset? Are they a priority too or should we expect the next patches to address performance related issues only in high-specs computers? I'm asking because I find myself on the lower-end side and I reported the problem here, on the forum. It is a bit concerning, to say the least, to see that only issues in high-end PCs are being taken into account. Thank you in advance. I'm not techy, but I presume addressing performance problems would address them across the board. A high-end machine getting an FPS boost because of backend stuff probably means low-end machines will get it too, proportionally (if high-end goes from 60-70fps, low may go from like 30-35). As a low-end user, I certainly hope so! I don't want to hijack the thread, but in case Obsidian is interested in specific areas, these maps are always incredibly low FPS for me, worse than anywhere else and seemingly out of proportion with what's actually in them compared to other areas which run fine: Sacred Stair Hanging Sepulcher Delver's Row Undercroft Harbinger's Watch Any ship-at-sea maps, including shipboard battles and the Deck Of Many Things exterior. Edited August 20, 20187 yr by house2fly
February 22, 20196 yr I have rarely experience any memory leak and fps drop until recently when I played Beast of Winter DLC. As soon as I entered the shattered passage the memory just keep going up and up. I have to restart the game several time, but that only serve as a band-aid rather than a solution. Weirdly only for this DLC have I experienced this. I played Forgotten Sanctum without a hitch.
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