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Posted (edited)

After the scripted interaction with the pillar, conversation didn't start with companions (Eder and Xoti).

My first playthough, didn't even know it was suppose to happen. All I saw when the scripted interaction was over, was a text on the log saying I wake up to someone bracing me with a hand on the back, which suggested a conversation should happen.

At this point saving was also grayed out, until I exited the arena. Loading and doing the scripted interaction again resulted in the same behavior.

 

I changed about loading that savegame again after exiting the game and restarting it at a later time. Now when I did the scripted interaction, the companion conversation started afterwards, and saving was possible when it was all over.

 

I tried reproducing the glitch but didn't manage. It's always working now.

 

Did anyone else experience something like that?

 

Game version is 2.0 with all available DLC.

Edited by Skie Nightfall

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2 answers to this question

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Posted (edited)

This happened to me too - someone else posted it as a bug in the forum - I actually experienced it 3 different ways:

 

1) saved games worked but no dialogue

 

2) exactly as you described

 

3) then worked with dialogue

 

Not sure!

AH

Edited by aaronghowell

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Posted

Hey everyone!

 

Thanks for bringing this to our attention!  We are aware of the bug, but are unable to get it to reproduce in order for programming to find a fix.  If you happen to get a save file from before the conversation that triggers the bug, please let us know and send it to us if you can.  You can either provide a link to your files via Dropbox or you may attach them to an email to us at support@obsidian.net. If you do email us, please link this post and mention your forum username so that we may identify you easily.

 

Thanks for the help!

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