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Summoning AI Behavior

AI summoning

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#1
Quasxen

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I've been trying to figure out a way to create an AI behavior for summoning creatures. The problem I run in to is my character will cast another summon when the previous summon is active, which then removes the previous summon for the new one. I need a way to create a condition where if there's an existing summon, they won't cast a new one.

 

I've tried using "Not Has Summoned Weapon", "Animal Companion is not Active". I don't want to just use a timer setting because the summon could be killed off early.

 

Anyone have ideas or found a conditional combination that works for this setup?



#2
M4xw0lf

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I've been trying to figure out a way to create an AI behavior for summoning creatures. The problem I run in to is my character will cast another summon when the previous summon is active, which then removes the previous summon for the new one. I need a way to create a condition where if there's an existing summon, they won't cast a new one.

 

I've tried using "Not Has Summoned Weapon", "Animal Companion is not Active". I don't want to just use a timer setting because the summon could be killed off early.

 

Anyone have ideas or found a conditional combination that works for this setup?

There probably is no appropriate condition available at this point (didn't check though). Timer seems your best option right now.



#3
Quasxen

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Well that's a sad situation. Seems like something Obsidian should look in to



#4
Manveru123

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Obsidian is too busy doing impurtand balunz. Fortunately there are mods.

 

https://www.nexusmod...ernity2/mods/88

 

Use "Self: Has Active Summon" and tick the "not" square. This should work.







Also tagged with one or more of these keywords: AI, summoning

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