Cyrus_Blackfeather Posted July 12, 2018 Posted July 12, 2018 So, this is my attempt to resurrect my old Cipher character from the first game as a multiclass Rogue affiliated with the RDC. I wanted to try for a build that offered a good mix of damage and CC (Unfortunately, this has proven harder than expected). This is my best attempt at what I had in PoE1, but it's definitely open for improvement. Stats: 18 Might (14 Base +1 Human +2 Berath's Blessing +1 Gift of the Machine +1 Permanent Stat boost Potion) 10 Constitution (6 Base + 2 Berath's Blessing +1 Rauatai +1 Effigy's Resentment (Durance)) 15 Dexterity (12 Base +2 Berath's Blessing +1 Chameleon's Touch) 21 Perception (18 Base +2 Berath's Blessing +1 Chameleon's Touch) 20 Intellect (18 Base +2 Berath's Blessing) 10 Resolve (7 Base +1 Human +2 Berath's Blessing) Abilities: Level 1 - Crippling Strike/Whispers of Treason Level 2 - EscapeLevel 3 - Penetrating VisionsLevel 4 - Blinding Strike/Biting WhipLevel 5 - Dirty FightingLevel 6 - Mental BindingLevel 7 - Psychic Backlash/Confounding BlindLevel 8 - Hammering ThoughtsLevel 9 - Secret HorrorsLevel 10 - Silent Scream/Shadow StepLevel 11 - Mind LanceLevel 12 - Adept EvasionLevel 13 - Deep Wounds/Keen MindLevel 14 - Rapid CastingLevel 15 - FarcastingLevel 16 - Amplified Wave/Perishing StrikeLevel 17 - Slippery MindLevel 18 - DisintegrationLevel 19 - The Complete Self/DeathblowsLevel 20 - Echoing Horror This is VERY rough and badly in need of love. I would really appreciate any feedback you could provide that'd make this build viable.
Purudaya Posted July 12, 2018 Posted July 12, 2018 You might also want to try a cipher/helwalker if you're looking for a martial multi - swift flurry makes a noticeable difference on casting/recovery times and you get plenty of damage from might boosts, turning wheel, and refundable full attacks via stunning surge. If you're set on rogue, I would probably recommend trickster (mirror image + repulsive visage on acquiring every first engagement) to protect against interrupts. I'd also take devastating blow for the extra damage/focus potential.
Cyrus_Blackfeather Posted July 12, 2018 Author Posted July 12, 2018 You might also want to try a cipher/helwalker if you're looking for a martial multi - swift flurry makes a noticeable difference on casting/recovery times and you get plenty of damage from might boosts, turning wheel, and refundable full attacks via stunning surge. If you're set on rogue, I would probably recommend trickster (mirror image + repulsive visage on acquiring every first engagement) to protect against interrupts. I'd also take devastating blow for the extra damage/focus potential. Cipher/Monk seems like a good choice as well. Hmm. I really like the idea of using Shreds, I just wish there were more that did decent damage.
Haplok Posted July 12, 2018 Posted July 12, 2018 Why did you take Biting Whip on an Ascendant? Don't you like Ascension state? The other comment that I have is that you pick very few Cipher powers. And have none damage powers before level 10. Is that intentional?
Cyrus_Blackfeather Posted July 12, 2018 Author Posted July 12, 2018 Why did you take Biting Whip on an Ascendant? Don't you like Ascension state? The other comment that I have is that you pick very few Cipher powers. And have none damage powers before level 10. Is that intentional? I guess I just figured "Hey, extra damage." As far as very few Cipher powers, that's also true. I'll see about adjusting the balance a bit.
1TTFFSSE Posted July 12, 2018 Posted July 12, 2018 do simply do not take psychic backlash and mind lance (if you take silent scream). Oh and get rid of keen mind it is a waste in the end, and farcasting to an extent. and what the hell is adept evasion? just use bounding boot/ escape to get jump away from things that rush you. instead you have 4 point to spend now on: -Ring the Bell+ranged upgrade -Ringleader -Borrowed Instinct (you like hitting things with crits right?)
Cyrus_Blackfeather Posted July 12, 2018 Author Posted July 12, 2018 do simply do not take psychic backlash and mind lance (if you take silent scream). Oh and get rid of keen mind it is a waste in the end, and farcasting to an extent. and what the hell is adept evasion? just use bounding boot/ escape to get jump away from things that rush you. instead you have 4 point to spend now on: -Ring the Bell+ranged upgrade -Ringleader -Borrowed Instinct (you like hitting things with crits right?) Yes I do.
gkathellar Posted July 12, 2018 Posted July 12, 2018 and what the hell is adept evasion? Adept Evasion is a rogue ability that makes all Grazes against Reflex miss. If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
Cyrus_Blackfeather Posted July 12, 2018 Author Posted July 12, 2018 (edited) Level 1 - Crippling Strike/Eyestrike Level 2 - Soul Shock or Mind Wave (Respec to Escape at level 5)Level 3 - Penetrating VisionsLevel 4 - Two-Weapon Style/Draining WhipLevel 5 - Mind Blades (Respec to Mental Binding at Level 10)Level 6 - Dirty FightingLevel 7 - Secret Horrors/Strike the BellLevel 8 - Hammering ThoughtsLevel 9 - Puppet MasterLevel 10 - Silent Scream/Shadowing BeyondLevel 11 - ???Level 12 - Finishing BlowLevel 13 - Pierce the Bell/Borrowed InstinctLevel 14 - Rapid CastingLevel 15 - RingleaderLevel 16 - Amplified Wave/???Level 17 - The Empty SoulLevel 18 - DisintegrationLevel 19 - Ancestor's Honor/DeathblowsLevel 20 - Echoing Horror Alright, so maybe something like this? I'd probably go with a Trickster/Ascendant (Just for access to Illusion spells to further proc Sneak Attack). Since Soul Whip doesn't turn off at max Focus, it combos really well even with a reduced Sneak Attack damage. Edited July 12, 2018 by Cyrus_Blackfeather
Wolken3156 Posted July 12, 2018 Posted July 12, 2018 (edited) EDIT: Ah, geez. You posted just as I was done. This only refers to the 1st post. I'll edit it later to take into account the revised version. EDIT2: And updated! Level 1 - Crippling Strike/Whispers of Treason Eyestrike is usually better if you want to stay ranged. Whispers of Treason rarely sees use once you get Puppet Master as well and you can't respec out of your level 1 picks. Level 2 - Mind Wave I personally prefer Soul Shock but either choice is fine. Should note this should get respec'd in favour of Escape once you get Mind Blades or Silent Scream. Level 4 - Blinding Strike/Draining Whip Its better to use the Rogue pick for either Two Weapon Style or Two Handed Style here, depending on whether you're using an Arquebus or dual pistols/blunderbusses. Blinding Strike isn't too useful on a Cipher multiclass because of Eyestrike. Level 5 - Dirty Fighting Level 6 - Mind Blades Minor nitpick but Mental Binding or Mind Blades should be gotten the level before Dirty Fighting. Mind Blades should be respec'd out in favour of Mental Binding once you get Silent Scream. Level 7 - Secret Horrors/Confounding Blind Strike the Bell is way better than the Blind upgrade, especially on a ranged build. Because again, you've already got a source of Blind in Eyestrike. Level 13 - Deep Wounds/Borrowed Instinct I would get Pierce the Bell instead of Deep Wounds at this level. Deep Wounds isn't going to be that useful since you should be spamming powers once you hit Ascended. Level 19 - The Complete Self/Deathblows The Complete Self is pointless when you're not going to be spending much Focus in the first place thanks to Ascended. Ancestor's Memory is also way to good to pass up at this level. Edited July 12, 2018 by Wolken3156
Cyrus_Blackfeather Posted July 12, 2018 Author Posted July 12, 2018 (edited) EDIT: Ah, geez. You posted just as I was done. This only refers to the 1st post. I'll edit it later to take into account the revised version. EDIT2: And updated! Level 1 - Crippling Strike/Whispers of Treason Eyestrike is usually better if you want to stay ranged. Whispers of Treason rarely sees use once you get Puppet Master as well and you can't respec out of your level 1 picks. Level 2 - Mind Wave I personally prefer Soul Shock but either choice is fine. Should note this should get respec'd in favour of Escape once you get Mind Blades or Silent Scream. Level 4 - Blinding Strike/Draining Whip Its better to use the Rogue pick for either Two Weapon Style or Two Handed Style here, depending on whether you're using an Arquebus or dual pistols/blunderbusses. Blinding Strike isn't too useful on a Cipher multiclass because of Eyestrike. Level 5 - Dirty Fighting Level 6 - Mind Blades Minor nitpick but Mental Binding or Mind Blades should be gotten the level before Dirty Fighting. Mind Blades should be respec'd out in favour of Mental Binding once you get Silent Scream. Level 7 - Secret Horrors/Confounding Blind Strike the Bell is way better than the Blind upgrade, especially on a ranged build. Because again, you've already got a source of Blind in Eyestrike. Level 13 - Deep Wounds/Borrowed Instinct I would get Pierce the Bell instead of Deep Wounds at this level. Deep Wounds isn't going to be that useful since you should be spamming powers once you hit Ascended. Level 19 - The Complete Self/Deathblows The Complete Self is pointless when you're not going to be spending much Focus in the first place thanks to Ascended. Ancestor's Memory is also way to good to pass up at this level. Alright, I took your suggestions into account and this is what I came up with. I actually never really thought about Pierce the Bell for a Gunslinger, but it makes a ton of sense. Especially for Blunderbusses... that's +3 extra Penetration on a low Pen weapon. Level 1 - Crippling Strike/Eyestrike Level 2 - Soul Shock or Mind Wave (Respec to Escape at level 5) Level 3 - Penetrating Visions Level 4 - Two-Weapon Style/Draining Whip Level 5 - Mind Blades (Respec to Mental Binding at Level 10) Level 6 - Dirty Fighting Level 7 - Secret Horrors/Strike the Bell Level 8 - Hammering Thoughts Level 9 - Puppet Master Level 10 - Silent Scream/Shadowing Beyond Level 11 - ??? Level 12 - Finishing Blow Level 13 - Pierce the Bell/Borrowed Instinct Level 14 - Rapid Casting Level 15 - Ringleader Level 16 - Amplified Wave/??? Level 17 - The Empty Soul Level 18 - Disintegration Level 19 - Ancestor's Honor/Deathblows Level 20 - Echoing Horror Still not completely sold on the Level 9 and 12 slots, and I definitely don't know what I ought to be taking for the level 11 slot or the Rogue slot on 16. I am liking this so far, it's a better mix of Rogue/Cipher abilities, and I still get Sneak Attack on Pierce the Bell and such. I have a few different ideas for Rogue subclasses. Once I have more of an idea of what skills to take, I'll post a finalized version with equipment. Party-wise, I'm definitely going to want a Morningstar user - maybe Eder or Rekke - for Body Blows though to keep Fortitude low. Edited July 12, 2018 by Cyrus_Blackfeather
arkane83 Posted July 12, 2018 Posted July 12, 2018 A quick note on planning builds around a respec: I have two saves where I lost all of my level 1 skill selections after respec. That's games started after 1.2 Just keep in mind you may not be able to respec out of anything. I am stuck on my saves without the ability to respec as originally planned
Cyrus_Blackfeather Posted July 12, 2018 Author Posted July 12, 2018 A quick note on planning builds around a respec: I have two saves where I lost all of my level 1 skill selections after respec. That's games started after 1.2 Just keep in mind you may not be able to respec out of anything. I am stuck on my saves without the ability to respec as originally planned ... Good to know! Kind of sucks that I won't have a DPS option until Level 10 for Ascendant, but I might just go with what I'd respec into, then...
Wolken3156 Posted July 12, 2018 Posted July 12, 2018 (edited) A quick note on planning builds around a respec: I have two saves where I lost all of my level 1 skill selections after respec. That's games started after 1.2 Just keep in mind you may not be able to respec out of anything. I am stuck on my saves without the ability to respec as originally planned That mainly happens when you respec after picking an upgraded version of the skill. I know for sure it happens with the Chanter's Skeleton Summon after picking its upgraded version. So long as you don't respec after getting Crippling Strike's upgrade you should be fine. Edited July 12, 2018 by Wolken3156
Cyrus_Blackfeather Posted July 12, 2018 Author Posted July 12, 2018 A quick note on planning builds around a respec: I have two saves where I lost all of my level 1 skill selections after respec. That's games started after 1.2 Just keep in mind you may not be able to respec out of anything. I am stuck on my saves without the ability to respec as originally planned That mainly happens when you respec after picking an upgraded version of the skill. I know for sure it happens with the Chanter's Skeleton Summon after picking its upgraded version. So long as you don't respec after getting Crippling Strike's upgrade you should be fine. So, what do you think of the skill layout? Any suggestions for those spots I don't have anything in?
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