Schnurbsel Posted July 7, 2018 Posted July 7, 2018 I´am the Person who enchant and craft, so i have to pay myself? To take money out of the Game, this is not very logical and for the beginning way to expensive.
edwgabriel Posted July 7, 2018 Posted July 7, 2018 (edited) I aways asked myself this. Why do I have to throw some coins in my potion brewing? Edited July 7, 2018 by edwgabriel 2
Tagaziel Posted July 7, 2018 Posted July 7, 2018 Because it abstracts contracting people to make the upgrades? I never considered it to be my character, specifically, doing the enchanting, but finding someone who specializes in soul magic and the applicable trade. Kind of hard for the Watcher to be simultaneously a master blacksmith, armorer, tanner, tailor, and so on and so forth. 5 HMIC for: [ The Wasteland Wiki ] [ Pillars of Eternity Wiki ] [ Tyranny Wiki ]
Boeroer Posted July 7, 2018 Posted July 7, 2018 It's a way to prevent money overflow. You sell all the looted stuff for coin and use that coin to make few items really good. Also enchanting isn't that expensive in general. Only doing superb and legendary enchantments are really costly. 5 Deadfire Community Patch: Nexus Mods
Celan Posted July 7, 2018 Posted July 7, 2018 I'm more curious why many enchantments make a weapon worse than its vanilla state.
Celan Posted July 8, 2018 Posted July 8, 2018 Name some. I was wrong, I misinterpreted a Frostseeker enchantment as taking away stats but it just kept regular stats and added an ability. 1
Boeroer Posted July 8, 2018 Posted July 8, 2018 (edited) Thanks for the update/correction. The enchantment UI is confusing and pretty unclear whether enchantments replace or add stuff. Edited July 8, 2018 by Boeroer 2 Deadfire Community Patch: Nexus Mods
heldred Posted July 8, 2018 Posted July 8, 2018 There a much better ways to balance an economy than to have it impact one of the best parts of an RPG (item creation and enhancement). Devs would be best to avoid curtailing fun activities and leave supply-side economics to castle/ship upgrades. There is already a limiting factor on item upgrades (components), why bother introduce and balance another (coins)?
gkathellar Posted July 8, 2018 Posted July 8, 2018 (edited) I aways asked myself this. Why do I have to throw some coins in my potion brewing? To add copper oxide? Boeroer already gave the real reason, but here's my headcanon: the baseline currency of Eora is copper, and we do know for a fact that the Engwithans made heavy use of copper and bronze in their soul machines, the implication being that copper's relationship to souls is a lot like its relationship to electricity. One could speculate that upgrading involves, among other things, literally incorporating alloys of that copper into the finished product. Edited July 8, 2018 by gkathellar 2 If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
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