Cyrus_Blackfeather Posted July 7, 2018 Posted July 7, 2018 (edited) After many, many revisions, I'd like to present my final Sage build for PotD. This is not a solo build. The intent of the build is to be a long range striker character that carpet-bombs enemies with rapid fire casts of fire and frost spells and, later, pokes them from afar with Citzal's Spirit Lance channeled through Instruments of Pain for more directed foe-AoE attacks (As well as Stunning Blow and Force of Anguish). Blessings: +2 Skills, +2 Stats, +5000 starting gold, Unique Items Vendor Party members for this character are going to be Eder (Swashbuckler Tank), Pallegina (Herald Tank), Ydwin (Rogue 'So I don't have to hear Serafen talk about how his fingers are fat and furry'), and Xoti (Priest healer) Race: Pale Elf Class: Helwalker/No-subclass Wizard Faction: VTC Culture/Background: White that Wends/Aristocrat Skill Focus: Alchemy (Active)/Metaphysics and Diplomacy (Passives) Stats with all bonuses factored in 20 Might (16 Base + 2 Berath's Blessing +1 Gift of the Machine +1 Permanent Stat Bonus potion) 8 Constitution (6 Base + 2 Berath's Blessing) 18 Dexterity (14 Base +1 Pale Elf +2 Berath's Blessing +1 Chameleon's Touch) 20 Perception (16 Base +1 Pale Elf +1 White that Wends +2 Berath's Blessing) 20 Intellect (17 Base +2 Berath's Blessing +1 Chameleon's Touch) 8 Resolve (6 Base +2 Berath's Blessing) Abilities (Per Level)Primary Offensive Grimoire - Ninagauth's TeachingsSecondary Grimoire - Grimoire of Vaporous WizardryLevel 1 - Swift Strikes/Chill FogLevel 2 - Lesser WoundsLevel 3 - Thrust of Tattered VeilsLevel 4 - Two Handed Fighting/Bulwark Against the Elements**Level 5 - Mortification of the SoulLevel 6 - Merciless GazeLevel 7 - Llengrath's Displaced Image/Swift FlurryLevel 8 - Combat FocusLevel 9 - Stunning BlowLevel 10 - Arcane Dampener/Duality of Mortal PresenceLevel 11 - Secrets of RimeLevel 12 - Scion of FlameLevel 13 - Rapid Casting/Stunning SurgeLevel 14 - Blast of FrostLevel 15 - The Long PainLevel 16 - Citzal's Spirit Lance/Turning WheelLevel 17 - Martial Caster Level 18 - Arcane ReflectionLevel 19 - Heartbeat Drumming/ToughLevel 20 - Instruments of Pain This has been a long time coming, and couldn't have been possible without a lot of feedback from a lot of people on this forum. So, thanks guys. You all know who you are. Edited July 7, 2018 by Cyrus_Blackfeather 1
Cyrus_Blackfeather Posted July 7, 2018 Author Posted July 7, 2018 Whoops! I seem to have this weird sort of mental block where I keep thinking that Mirke and Ydwin are the same person. I made sure to fix that.
Cyrus_Blackfeather Posted July 7, 2018 Author Posted July 7, 2018 I've also considered a variant of this build that focuses a little bit more on Citzal's Spirit Lance as my primary damage dealing method, and swaps out the Evocation spells for Enchantments/Illusion spells. My primary grimoire for this variant would be Llengrath's Martial Masteries Level 1 - Swift Strikes/Eldritch Aim Level 2 - Lesser Wounds Level 3 - Force of Anguish Level 4 - Two-Handed Fighting/Merciless Gaze Level 5 - Mirrored Image Level 6 - Bulwark Against the Elements Level 7 - Swift Flurry/Combat Focus Level 8 - Torment's Reach Level 9 - Stunning Blow Level 10 - Arcane Dampener/Thunderous Blows Level 11 - Rooting Pain Level 12 - Dimensional Shift Level 13 - Stunning Surge/Rapid Casting Level 14 - The Long Pain Level 15 - Raised Torment Level 16 - Martial Caster/Flagellant's Path Level 17 - Enervating Blows Level 18 - Soul Mirror Level 19 - Heartbeat Drumming/Tough Level 20 - Instruments of Pain 1
Stoolpigeon Posted July 7, 2018 Posted July 7, 2018 Any key gear or weapon proficiency that you recommend? It seems like spearcaster and arbalest would be a decent hold over until you get Lance, and nobody really wants that item weapon otherwise. And maybe dagger plus shield modal for when you get rushed? Not sure if there's other stuff I'm missing.
Boeroer Posted July 7, 2018 Posted July 7, 2018 Spirit Lance + Instruments of Pain = pure fun. Also note that IoP simply gives your melee weapon +500% range. So you can use all melee abilities at range. Spirit Lance has 1.8 meter melee range (reach) and thus becomes a weapon with 10.8 meter melee range. Others get way shorter range with IoP. Reach weapons seem to be perfect for this. And especially Spirit Lance of course. Deadfire Community Patch: Nexus Mods
phL Posted July 11, 2018 Posted July 11, 2018 I am trying to make something similar work for TC but having a hard time surviving. Did anyone else make a helwalker safe build work playing solo?
whimper Posted July 13, 2018 Posted July 13, 2018 I am trying to make something similar work for TC but having a hard time surviving. Did anyone else make a helwalker safe build work playing solo? Are you asking about the Helwalker/Wizard combination in particular, or any Helwalker-based build? I managed to finish a solo PotD run (with Berath's Blessings and no level scaling) with this class combination (Helwalker/Wizard No Subclass). Of course, my build had to be much more defense-oriented than Cyrus': The Mirrorback. As far as the "hard time surviving" part, I'm not going to lie: even with the focus on defense, the first several levels were pretty painful. For the most part you want to sneak by as much as you can and do quests that don't require fighting. And even at higher levels, there are a couple fights involving incredibly tanky bosses with high accuracies that are very tough with this build. (In particular, the Engwithan Titan, the Kraken, and the Guardian of Ukaizo fights.) It's possible to win these fights, but not easy. As far as Helwalker builds in general, I've played out the end of the game solo on PotD (v1.1, with Berath's Blessings and no scaling) using a mix of Braven's No Pain, No Brains and Voltron's Burn Baby Burn! Paladin/Helwalker builds. Those are great builds, and that was considerably easier -- Paladins are the best tanks in the game, and they do a lot to cover up the Helwalker's weaknesses.
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