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[1.1.1] Concelhaut's Draining Touch doesn't benefit from Spirit of Decay


Question

Posted

Saved game: LINK

(Note: This is an older upload as I've been using the same save for testing for a while; you may have to swap Aloth's grimoire for the purpose of this test.)

 

Steps:

 

- Select Aloth and access his character record.

- Observe Aloth has the Spirit of Decay talent, which adds +1 Penetration to Decay / Acid attacks.

- Back to the game, summon a dummy via console to enter combat.

- Select Aloth and cast Concelhaut's Draining Touch.

- Right-click the touch weapon's icon and observe it deals Corrode damage, which qualifies for the bonus penetration given by Spirit of Decay.

- Attack the dummy.

- Observe your attacks aren't receiving any bonus penetration from Spirit of Decay.

 

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  • Like 1

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

5 answers to this question

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Posted (edited)

the elemental bonus PEN talents align with specific keywords, not the damage type. draining touch only has the keywords "transmutation" and "concelhaut spell" so the fact that it doesn't benefit is working as intended.

 

this is different from how POE1 did things, but there you go (said as a mildly befuddled priest-player who sees scion of storm and spirit of decay and literally 1 or 0 spells that benefit from them natively...). :|

Edited by thelee
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Posted

Yeah, my point is that the spell should be key worded and the fact that it isn’t is, I’d expect, an oversight ;)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

  • 0
Posted

Look: A bump! What a bumpy ride!

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

  • 0
Posted

bum bum bum bump

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

  • 0
Posted

You can put this in by adding a file in your override with the following code:

{
    "GameDataObjects": [
        {
            "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp",
            "DebugName": "Concelhauts_Draining_Touch",
            "ID": "05085c58-119f-49d7-8bc0-ccf138650e44",
            "Components": [
                {
                    "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp",
                    "KeywordsIDs": [
                        "ab88e534-596e-4f40-b54e-9dd8b2cab983",
                        "92121659-013a-42d7-9ee7-7eb05fe34a63",
                        "56895011-1aab-4413-827b-51a126c04555"
                    ]
                }
            ]
        },
        {
            "$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp",
            "DebugName": "Concelhauts_Draining_Touch_Summon",
            "ID": "d12f67f6-ee85-4e4e-a774-7e91281d1822",
            "Components": [
                {
                    "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp",
                    "KeywordsIDs": [
                        "ab88e534-596e-4f40-b54e-9dd8b2cab983",
                        "92121659-013a-42d7-9ee7-7eb05fe34a63",
                        "56895011-1aab-4413-827b-51a126c04555"
                    ]
                }
            ]
        },
        {
            "$type": "Game.GameData.AttackMeleeGameData, Assembly-CSharp",
            "DebugName": "Concelhauts_Draining_Touch_Melee",
            "ID": "7127e790-06c5-4976-88bc-c107a7dcd48e",
            "Components": [
                {
                    "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp",
                    "KeywordsIDs": [
                        "ab88e534-596e-4f40-b54e-9dd8b2cab983",
                        "92121659-013a-42d7-9ee7-7eb05fe34a63",
                        "56895011-1aab-4413-827b-51a126c04555"
                    ]
                }
            ]
        }
    ]
}

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