Cyrus_Blackfeather Posted July 1, 2018 Posted July 1, 2018 Hey guys, So for one of my character concepts, I wanted to try a sort of tanky/offensive magic caster with a darkness theme, basically playing off of the Dark Knight archetype from Final Fantasy or the Blackguard archetype from D&D. Unfortunately there isn't a "Darkness" attribute for spells in this game, so Corrode is probably my best bet. I'm debating between a Bleak Walker/Wizard or a Fighter/Wizard with a focus on defensive buffing spells and Corrode/Raw damage spells (Like Noxious Burst/Malignant Cloud). Granted, I've also considered going pure Wizard and just using defensive spells/conjured weapons so that I have access to higher level offensive spells like Cloak of Death or Caedebald's Blackbow. This would be a PotD build and is intended for either solo or party play. Thoughts?
Marigoldran Posted July 1, 2018 Posted July 1, 2018 (edited) Paladin/Druid with Blackened Plate Armor. Cast rot and corrode and poison spells and insect swarms. Druid has more corrode spells than wizard. Edited July 1, 2018 by Marigoldran
erichough Posted July 1, 2018 Posted July 1, 2018 While the druid does have more corrode spells than a wizard, you still only get so many spells as you level up and when playing a mutliclass those spell choices have to be balanced against good caster passives (combat focus, fast casting, increased range, etc) and good paladin actives and passives - so in the end you probably would end up taking about the same number of spells no matter which one you pick. I would suggest mapping out each choice and see which feels better to you. Druids tend to have better AoE options and some decent healing, if you don't see that as being to 'light' for a dark knight. Wizards will get better self defense spells - your knight will be a lot more tanky.
Cyrus_Blackfeather Posted July 1, 2018 Author Posted July 1, 2018 Alright. Forgive the looooong post, but I went ahead and mapped out spell/ability choices for both multiclass options. Just kind of a shame I miss out on some of the better ones from Wizard. Paladin/Druid: Level 1 - Sworn Enemy/Touch of Rot Level 2 - Deep Faith Level 3 - Retribution Level 4 - Zealous Aura/Insect Swarm Level 5 - Autumn's Decay Level 6 - (Weapon Related Feat) Level 7 - Infestation of Maggots/Combat Focus Level 8 - Eternal Devotion Level 9 - Spreading Plague Level 10 - Form of the Delemgan/Exalted Endurance Level 11 - Spirit of Decay Level 12 - (One of the Paladin Defensive Abilities; Mental Fortress, Iron Gut, etc.) Level 13 - Rapid Casting/Tough Level 14 - Plague of Insects Level 15 - Righteous Soul Level 16 - Rot Skulls/Virtuous Triumph Level 17 - Improved Critical Level 18 - Conjure Greater Blight Level 19 - Stoic Steel/Rusted Armor Level 20 - ??? Paladin/Wizard (I went a little more Lich-King with this and worked in some cold spells. I'll probably use Ninagauth's Teachings for this one, since it has some really nice spells and is easy enough to get) Level 1 - Sworn Enemy/Kalakoth's Freezing Grasp Level 2 - Deep Faith Level 3 - Retribution Level 4 - Zealous Aura/Necrotic Lance Level 5 - Fetid Caress or Arcane Veil Level 6 - Infuse with Vital Essence Level 7 - Llengrath's Displaced Image/Combat Focus Level 8 - Eternal Devotion Level 9 - Noxious Burst Level 10 - Ironskin/Exalted Endurance Level 11 - Spirit of Decay Level 12 - (One of the Paladin Defensive Abilities; Mental Fortress, Iron Gut, etc.) Level 13 - Rapid Casting/Tough Level 14 - Malignant Cloud Level 15 - Ryngrim's Enervating Terror Level 16 - Gaze of the Adragon/Virtuous Triumph Level 17 - Improved Critical Level 18 - Arcane Reflection Level 19 - Stoic Steel/Tayn's Chaotic Orb Level 20 - Citzal's Martial Prowess OR Wall of Draining I've also considered a pure Wizard variant which, while it lacks the extra defensive power of the Paladin, would allow me to play without having to pick the aggressive/cruel options all the time. Plus, Wizards can be pretty tanky in their own right. Once again, I went with a mix of cold/corrosive spells to fill in the gaps. Level 1 - Kalakoth's Sunless Grasp/Chill Fog Level 2 - Spirit Shield Level 3 - Necrotic Lance/Infuse With Vital Essence Level 4 - Arcane Veil Level 5 - Llengrath's Displaced Image/Combat Focus Level 6 - Expose Vulnerabilities Level 7 - Secrets of Rime/Spirit of Decay Level 8 - Ironskin Level 9 - Rapid Casting/Noxious Burst Level 10 - Ryngrim's Enervating Terror Level 11 - Arcane Reflection/Gaze of the Adragon Level 12 - Blast of Frost Level 13 - Tayn's Chaotic Orb/Wall of Draining Level 14 - Kalakoth's Freezing Rake/Caedebald's Blackbow Level 15 - Tough Level 16 - Petrification/Concelhaut's Corrosive Skin Level 17 - Llengrath's Reflection Level 18 - Citzal's Enchanted Armory Level 19/20... ??? Right now, I'm leaning toward either playing a pure Wizard or a Paladin/Wizard, slightly leaning toward playing a pure Wizard. I feel like a more magically inclined character might have a little more to do with both the Beast of Winter DLC and the upcoming DLC revolving around all of the Archmages (I probably won't kill Llengrath in that one). I want to go with a very "Dark/Cold/Rot is not Evil" theme with this character, sort of incorporating Xoti's philosophy (Though not taking it to quite the same extremes that she does). Do you guys think a Wizard focused around Cold and Decay could work out on PotD? What are some spells I should swap out, and thoughts for my last two slots? Once I have an idea of what I want to do, I'll go ahead and make an 'official' post to see what people think.
Boeroer Posted July 1, 2018 Posted July 1, 2018 https://forums.obsidian.net/topic/100802-looking-for-death-knight-advice/?fromsearch=1 Deadfire Community Patch: Nexus Mods
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