Wormerine Posted June 30, 2018 Posted June 30, 2018 (edited) Answer no. 4 doesn't seem "benevolent" at all, and beside it we have one already. Edited June 30, 2018 by Wormerine
0 omgFIREBALLS Posted June 30, 2018 Posted June 30, 2018 Yeah, seems like shady. My Deadfire mods Out With The Good: The mod for tidying up your Deadfire combat tooltip. Waukeen's Berth: Make all your basic purchases at Queen's Berth. Carrying Voice: Wider chanter invocations. Nemnok's Congregation: Lets all priests express their true faith. Deadfire skill check catalogue right here!
0 Spherical Posted July 1, 2018 Posted July 1, 2018 (edited) Yeah, it probably got the wrong reference call, this is from re_si_city_dawnstar_laetharn.conversationbundle: { "$type": "OEIFormats.FlowCharts.Conversations.PlayerResponseNode, OEIFormats", "NotSkippable": false, "IsQuestionNode": false, "HideSpeaker": false, "IsTempText": false, "PlayVOAs3DSound": false, "PlayType": 0, "Persistence": 3, "NoPlayRandomWeight": 0, "VOPositioning": 0, "DisplayType": 1, "NodeID": 70, "ContainerNodeID": -1, "Links": [ { "$type": "OEIFormats.FlowCharts.Conversations.DialogueLink, OEIFormats", "RandomWeight": 1, "PlayQuestionNodeVO": true, "QuestionNodeTextDisplay": 0, "FromNodeID": 70, "ToNodeID": 71, "PointsToGhost": false, "Conditionals": { "Operator": 0, "Components": [] }, "ClassExtender": { "ExtendedProperties": [] } } ], "ClassExtender": { "ExtendedProperties": [ "SpeakerAnimation,0", "ListenerAnimation,0", "DoNotClearText,False", "FocusedSpeaker,", "VOEventOverride,None" ] }, "Conditionals": { "Operator": 0, "Components": [] }, "OnEnterScripts": [ { "Data": { "FullName": "Void DispositionAddPoints(Guid, Guid)", "Parameters": [ "6d4a08e8-3b00-4abc-b786-ec051f0f3b8a", "54772c0d-cf3f-4589-8cab-9f3601d575c2" ], "Flags": "", "UnrealCall": "", "FunctionHash": 1769062230, "ParameterHash": -1500557251 }, "Conditional": { "Operator": 0, "Components": [] } } ], "OnExitScripts": [], "OnUpdateScripts": [] } The 6d4a08e8-3b00-4abc-b786-ec051f0f3b8a ID leads to: { "$type": "Game.GameData.DispositionGameData, Assembly-CSharp", "DebugName": "BenevolentDisposition", "ID": "6d4a08e8-3b00-4abc-b786-ec051f0f3b8a", "Components": [{ "$type": "Game.GameData.DispositionComponent, Assembly-CSharp", "DisplayName": 37, "Description": -1, "Ranks": ["4", "12", "25", "45"], "Icon": "gui/icons/gamesystems/benevolent_l.png", "CircularIcon": "gui/icons/gamesystems/repicon_benevolent.png" } ] } Also, there's a spelling error in ID 5 (re_si_city_dawnstar_laetharn.stringtable): <Entry> <ID>5</ID> <DefaultText>"You. You're the one what saw the miracle. When Eothas rose at Caed Nua." Awe and conviction quiver in his voice.</DefaultText> <FemaleText /> </Entry> > "You're the one what saw the miracle." I think that "w" should be a "t", no? Edited July 1, 2018 by Spherical 1 Editor and DesignerEnhanced User InterfaceNexus Mods | Steam Workshop
0 omgFIREBALLS Posted July 1, 2018 Posted July 1, 2018 "You're the one what saw the miracle." I think that "w" should be a "t", no? It "should" be but it's a dialect thing. If you watch Pirates of the Caribbean you'll notice Captain Jack Sparrow talks like that too ^^ My Deadfire mods Out With The Good: The mod for tidying up your Deadfire combat tooltip. Waukeen's Berth: Make all your basic purchases at Queen's Berth. Carrying Voice: Wider chanter invocations. Nemnok's Congregation: Lets all priests express their true faith. Deadfire skill check catalogue right here!
0 Spherical Posted July 1, 2018 Posted July 1, 2018 If you watch Pirates of the Caribbean you'll notice Captain Jack Sparrow talks like that too ^^ Ugh, do I have to? Editor and DesignerEnhanced User InterfaceNexus Mods | Steam Workshop
0 omgFIREBALLS Posted July 1, 2018 Posted July 1, 2018 No. If we don’t have the key, we can’t open whatever we don’t have that it unlocks. So what purpose would be served in finding whatever need be unlocked, which we don’t have, without first having found the key what unlocks it? 1 My Deadfire mods Out With The Good: The mod for tidying up your Deadfire combat tooltip. Waukeen's Berth: Make all your basic purchases at Queen's Berth. Carrying Voice: Wider chanter invocations. Nemnok's Congregation: Lets all priests express their true faith. Deadfire skill check catalogue right here!
0 Spherical Posted July 5, 2018 Posted July 5, 2018 No. If we don’t have the key, we can’t open whatever we don’t have that it unlocks. So what purpose would be served in finding whatever need be unlocked, which we don’t have, without first having found the key what unlocks it? Huh, TIL I guess! I had no idea you could spell it like that - then again I'm not a native speaker. 1 Editor and DesignerEnhanced User InterfaceNexus Mods | Steam Workshop
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Wormerine
Answer no. 4 doesn't seem "benevolent" at all, and beside it we have one already.
Edited by Wormerine6 answers to this question
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