Jump to content
  • 0

Conjured Weapons And Power Level : Lack of Scaling


WHW

Question

Hi! Decided to try a single classed Conjurer run, with my main gimmick being summoning one of the powerful weapons (possibly empowering it), and then casting a Phantom spell, so that the Phantom gets equipped with the powerful weapon and rains death with it.

However, it seems that the conjured weapons do not check for your power level at all, instead looking at your character level. It is kind of a bummer, mostly because I was really excited to see if the extra Power Levels from Conjurer are worth the opportunity cost of not using a legendary unique and taking the subclass. 
I imagine this is some sort of legacy bug from PoE1 (where your power level=class), as monk fists seem to scale properly with power levels. 

Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

This is also true for summons.

 

It's definitely a little weird, but somewhat comprehendible when you think that conjured weapons (and summons) are essentially trying to scale with your progress in the game versus your personal power. I.E. if conjured weapons scaled with your power level, there'd be no reason for multi-class characters to use them because you'll be stuck at superb or exceptional when you're finding/enchanting legendary/superb.

 

That being said, both conjured weapons and summons feel like they need something to scale with power level, maybe some sort of additional bonus (like how a priest spiritual weapon has a scaling factor based on your reputation with your diety's reputations). Because +5% duration per power level just ain't good enough for summons/conjured weapons and makes the conjurer subclass's bonus particularly lame compared to other subclass options.

Edited by thelee
Link to comment
Share on other sites

  • 0

By the way this is by design; it was confirmed during the beta days. They didn’t want summoned weapons to be less attractive for multiclassed characters.

Edited by AndreaColombo
  • Like 1

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Link to comment
Share on other sites

  • 0

Hm, that is somewhat sad :( I can understand the desire to make them attractive to multiclass, but I feel the current solution pleases no one, as "real" weapons outscale conjured ones pretty easily, and dedicated single class Conjurers actually get very little for their opportunity cost. Feels counter-intuitive to the promised playstyle of the subclass.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...