thelee Posted June 25, 2018 Share Posted June 25, 2018 (edited) Cyclopedia explains some of the crew positions, but is a bit vague: OUT OF COMBAT captain: ??? (I think a map encounter or two checks your captain skill?) navigator: higher ranks = faster travel time cook: reduces food use surgeon: speeds up healing (kind of a moot point because most of the time I am able to return to a port to heal up instantly) boatswain: ??? helmsman: ??? (I think some map encounters check your total helmsman skill?) cannoneer: ??? (I think a couple of map encounters check your total cannoneer skill?) deckhand: ??? IN COMBAT captain: whether or not you have advantage each round below-deck navigator: nothing cook: nothing surgeon: speeds up healing cannoneer: fires cannons, determines accuracy above-deck boatswain: slight bonus to completing special events (such as repairing your hull or putting out a fire) helmsman: ships have a minimum helmsman requirement for cannoneer accuracy; according to cyclopedia also increases your ship evasion after a turn or jibe; you need a helmsman to be able to turn or jibe in the first place. deckhand: ??? The big mystery to me is what on earth deckhands do? The cyclopedia says they make your ship faster in combat. Anecdotally, if I use grapeshot and wipe out the entire enemy above-deck crew, it does appear that the enemy ship moves slower (and sometimes they just get stuck holding position). However, my own combat speed (at least according to the ship management UI) appears not to change one bit based on my # of deckhands or their skill level. Anyone know for sure? Edited June 25, 2018 by thelee Link to comment Share on other sites More sharing options...
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