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Not universally true. If you focus on DoT attacks then the base damage is not that important. Most DoT's don't care for weapon damage and applying the DoTs faster is more beneficial than doing a bit more damage. 

 

Besides the raw damage it applies Rust's Poignard also has a 30% chance to prone a target for 7 sec (base) on crit. That is very powerful when it comes to Deadfire enchantments. It also has nice upgrade options, one of them giving you +35% damage against the proned target and another one that gives all your actions +3% speed bonus on hit (stacks up to +15%).

 

I played Edér as my DoT-guy with Battle Axes first and it was good - but even though the axes' modal is pretty good Rust's Poignard + Marux Amanth killed enemies faster AND had a chance of hard CC as well.

Deadfire Community Patch: Nexus Mods

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Not universally true. If you focus on DoT attacks then the base damage is not that important. Most DoT's don't care for weapon damage and applying the DoTs faster is more beneficial than doing a bit more damage. 

 

Besides the raw damage it applies Rust's Poignard also has a 30% chance to prone a target for 7 sec (base) on crit. That is very powerful when it comes to Deadfire enchantments. It also has nice upgrade options, one of them giving you +35% damage against the proned target and another one that gives all your actions +3% speed bonus on hit (stacks up to +15%).

 

I played Edér as my DoT-guy with Battle Axes first and it was good - but even though the axes' modal is pretty good Rust's Poignard + Marux Amanth killed enemies faster AND had a chance of hard CC as well.

 

I'd rather use Ball and Chain instead, it's 100% chance to prone on critical :)

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That's only a short-lived Knockdown. Bring Low will put your target to the ground for 7sec (base). But of course Ball and Chain is a nice weapon, too. It's also a light weapon by the way, so that kind of contradicts you initial statement that you'd rather not use light weapons with rogues. ;)

Deadfire Community Patch: Nexus Mods

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Well I mean if I have to pick between Ball and Chan and Rust’s I would use ball and chain. Maybe in offhand but not in mainhand for sure if my build is damage oriented. 7 sec for 30% chance on proc is not as good as prone on critical for 100% imo, because u cannot prone someone who already proned I assume? So in average ball and chain can CC better.

 

Correct me if I’m wrong about that u cannot prone a proned enemy. If your critical chance is 100%, you will almost prone lock with ball and chain, but with rust, u will succeed 1 in 3 critical attacks so overall ball and chain is better.

Edited by dunehunter
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The Stiletto is also faster with more penetration iirc. Plus it has a DoT to combine with Deep Wounds and it's own upgraded Shadowing Beyond.

 

I like Ball and Chain just don't see it as primarily a Rogue weapon. Will try it out tho.

Edited by Verde
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  • 3 months later...

That's because combat didn't start yet when you initiate it with an attack from stealth I guess?

 

For me personally AoE stuff like hand mortar, freezy bow, WotEP or the Wakinukitiki Pollaxe are for my rogues because I can apply Arterial Strike and such in an AoE. Combined with Escape or high move speed this can be very powerful. Also Run-Through from the WotEP, combined with Sneak & Backstab is (even without being an Assassin) almost always a one-shot. And if not, over 5 seconds of prone follow.

 

Frostseeker is particularly crazy in my opinion with Confounding Blind. With good attack speed you can reduce an bunch of enemies' deflection a lot just by firing at them with the bow.

 

I guess it all depends on the way you play your rogue. 

 

****, why didn't I think of this? With Confounding Blind you can lower Deflection in a crazy fashion with all those multiple shots. But Frostseeker's AoE does not carry afflictions to non-primary targets, right?

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No doubt. I pair it with Watcher's Blade for Kith. Love the WB's upgrade to spawn a Shade.

 

Are the Shades allied with you? Or are they neutral?

 

And if they are allied, then do you have to kill them after all the original enemies are dead?

 

I don't know how on-kill summons work - whether with the Watcher's Blade or the Essence Interruptor bow.

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