Boeroer Posted July 16, 2018 Posted July 16, 2018 I used it with a Swashbuckler Edér - together with Marux Amanth - and it's really nice. Deadfire Community Patch: Nexus Mods
dunehunter Posted July 17, 2018 Posted July 17, 2018 Any weapons with low base damage is not good on rogues honestly.
Boeroer Posted July 17, 2018 Posted July 17, 2018 Not universally true. If you focus on DoT attacks then the base damage is not that important. Most DoT's don't care for weapon damage and applying the DoTs faster is more beneficial than doing a bit more damage. Besides the raw damage it applies Rust's Poignard also has a 30% chance to prone a target for 7 sec (base) on crit. That is very powerful when it comes to Deadfire enchantments. It also has nice upgrade options, one of them giving you +35% damage against the proned target and another one that gives all your actions +3% speed bonus on hit (stacks up to +15%). I played Edér as my DoT-guy with Battle Axes first and it was good - but even though the axes' modal is pretty good Rust's Poignard + Marux Amanth killed enemies faster AND had a chance of hard CC as well. Deadfire Community Patch: Nexus Mods
dunehunter Posted July 17, 2018 Posted July 17, 2018 Not universally true. If you focus on DoT attacks then the base damage is not that important. Most DoT's don't care for weapon damage and applying the DoTs faster is more beneficial than doing a bit more damage. Besides the raw damage it applies Rust's Poignard also has a 30% chance to prone a target for 7 sec (base) on crit. That is very powerful when it comes to Deadfire enchantments. It also has nice upgrade options, one of them giving you +35% damage against the proned target and another one that gives all your actions +3% speed bonus on hit (stacks up to +15%). I played Edér as my DoT-guy with Battle Axes first and it was good - but even though the axes' modal is pretty good Rust's Poignard + Marux Amanth killed enemies faster AND had a chance of hard CC as well. I'd rather use Ball and Chain instead, it's 100% chance to prone on critical
Boeroer Posted July 17, 2018 Posted July 17, 2018 That's only a short-lived Knockdown. Bring Low will put your target to the ground for 7sec (base). But of course Ball and Chain is a nice weapon, too. It's also a light weapon by the way, so that kind of contradicts you initial statement that you'd rather not use light weapons with rogues. Deadfire Community Patch: Nexus Mods
Verde Posted July 17, 2018 Author Posted July 17, 2018 I like Ball and Chain too but I'd rather put it on a Barb
dunehunter Posted July 17, 2018 Posted July 17, 2018 (edited) Well I mean if I have to pick between Ball and Chan and Rust’s I would use ball and chain. Maybe in offhand but not in mainhand for sure if my build is damage oriented. 7 sec for 30% chance on proc is not as good as prone on critical for 100% imo, because u cannot prone someone who already proned I assume? So in average ball and chain can CC better. Correct me if I’m wrong about that u cannot prone a proned enemy. If your critical chance is 100%, you will almost prone lock with ball and chain, but with rust, u will succeed 1 in 3 critical attacks so overall ball and chain is better. Edited July 17, 2018 by dunehunter
Boeroer Posted July 17, 2018 Posted July 17, 2018 In which situation is your crit chance 100%? Deadfire Community Patch: Nexus Mods
Verde Posted July 17, 2018 Author Posted July 17, 2018 (edited) The Stiletto is also faster with more penetration iirc. Plus it has a DoT to combine with Deep Wounds and it's own upgraded Shadowing Beyond. I like Ball and Chain just don't see it as primarily a Rogue weapon. Will try it out tho. Edited July 17, 2018 by Verde
dunehunter Posted July 17, 2018 Posted July 17, 2018 In which situation is your crit chance 100%? No situation, that's just an extreme way to compare which weapon is better. In realy circumstance, Rust's low proc chance makes it even less reliable.
Lampros Posted October 20, 2018 Posted October 20, 2018 That's because combat didn't start yet when you initiate it with an attack from stealth I guess? For me personally AoE stuff like hand mortar, freezy bow, WotEP or the Wakinukitiki Pollaxe are for my rogues because I can apply Arterial Strike and such in an AoE. Combined with Escape or high move speed this can be very powerful. Also Run-Through from the WotEP, combined with Sneak & Backstab is (even without being an Assassin) almost always a one-shot. And if not, over 5 seconds of prone follow. Frostseeker is particularly crazy in my opinion with Confounding Blind. With good attack speed you can reduce an bunch of enemies' deflection a lot just by firing at them with the bow. I guess it all depends on the way you play your rogue. ****, why didn't I think of this? With Confounding Blind you can lower Deflection in a crazy fashion with all those multiple shots. But Frostseeker's AoE does not carry afflictions to non-primary targets, right?
Boeroer Posted October 20, 2018 Posted October 20, 2018 No, it unfortunately doesn't. It does cause Staggered when you use it with Spirit-Frenzy though. 1 Deadfire Community Patch: Nexus Mods
Verde Posted October 21, 2018 Author Posted October 21, 2018 Duskfall + Griffin's Blade = +20% action speed.
Lampros Posted October 21, 2018 Posted October 21, 2018 Duskfall + Griffin's Blade = +20% action speed. Well, if you are going dual swords, Modwyr has to be one among the pair. It's just a superior weapon all around than either - and it, too, has a speed buff.
Verde Posted October 21, 2018 Author Posted October 21, 2018 No doubt. I pair it with Watcher's Blade for Kith. Love the WB's upgrade to spawn a Shade. 1
Lampros Posted October 21, 2018 Posted October 21, 2018 No doubt. I pair it with Watcher's Blade for Kith. Love the WB's upgrade to spawn a Shade. Are the Shades allied with you? Or are they neutral? And if they are allied, then do you have to kill them after all the original enemies are dead? I don't know how on-kill summons work - whether with the Watcher's Blade or the Essence Interruptor bow.
Verde Posted October 21, 2018 Author Posted October 21, 2018 They are allied and disappear when when the fight is over. 1
Lampros Posted October 21, 2018 Posted October 21, 2018 They are allied and disappear when when the fight is over. Ah, ok; then they are definitely worth it then.
Boeroer Posted October 21, 2018 Posted October 21, 2018 Summon a Shade and then kill it with Hel Beckoning to cast Noxious Burst. Deadfire Community Patch: Nexus Mods
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