Cyrus_Blackfeather Posted June 23, 2018 Posted June 23, 2018 (edited) I've been trying to avoid spreading my passive skills too thin on my Watcher while still giving myself options that'd allow me to hit the widest range of dialogue checks. I'm thinking that Diplomacy/Intimidate would give me the most coverage - while Metaphysics, History, Religion, Insight, etc. are all good choices, it seems like they don't really tend to lead to many unique ways to resolve situations. It's just a little bit of extra information, which is sometimes pretty cool, and then the conversation moves on as if nothing was said. Is this generally the case? Since this character is going to be my first to fully complete the game, I want to be able to experience as much of it as possible. He's a Barbarian/Rogue if that matters. Edited June 23, 2018 by Cyrus_Blackfeather
omgFIREBALLS Posted June 23, 2018 Posted June 23, 2018 This might interest you. 1 My Deadfire mods Out With The Good: The mod for tidying up your Deadfire combat tooltip. Waukeen's Berth: Make all your basic purchases at Queen's Berth. Carrying Voice: Wider chanter invocations. Nemnok's Congregation: Lets all priests express their true faith. Deadfire skill check catalogue right here!
antoniokolano Posted June 23, 2018 Posted June 23, 2018 I split skill points across my entire team until I realised it makes no sense to me since I usually play as a good type of character and I never could bring myself to clicking intimidate. So think about that. Imo diplomacy / insight is the best split for the MC, with most points in diplomacy and with a teammate putting some points into diplomacy as well.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now