Madscientist Posted June 18, 2018 Share Posted June 18, 2018 (edited) I have created such a build for PoE1 http://forums.obsidian.net/topic/93566-class-build-the-fast-assassin-dual-wielding-rogue/ and now I want to do the same for deadfire. The fast assain description: I want to create the classical rogue, a dual wielding backstabber who attacks as fast as possible and who is good in debuffing enemies. Author: Madscientist Version: 1.10 difficulty: veteran solo: not intended class: assassin / shattered pillar race: wood elf background: raider from the deadfire stats: mig: 11 con: 10 dex: 20 per: 19 int: 10 res: 8 active skills: stealth and explosives passive skills: whatever you want talents: lv1: crippling strike / swift strikes lv2: backstab lv3: lesser wounds lv4: smoke veil / two weapon style lv5: dirty fighting lv6: clarity of agony lv7: delibitating strike ( or blinding strike or finishing blow ) / torments reach lv8: swift flurry lv9: stunning blow lv10: persistent distraction / thunderous blows lv 11: dualty of mortal presence lv12: rooting pain lv13: deep wounds / raise torment lv14: enervating blows lv15: stunning surge lv16: slippery mind / turning wheel lv17: improved critical lv18: flagellants path lv19: deathblows / heartbeat drumming lv20: the dichotonous soul Equipment: weapon: modwyr, stalkers patience head: blackened plate helm armor: devil of caroc armor neck: protective eothesian charm cape: ajamuuts stalking cloak hands: firethrowers gloves ring: chameleons touch, kuarus prize feet: boots of the stone waist: the makers own power pet: obsidian wurm ------------------------------------------------------------------------------ Ok, I want to make a char who attacks as fast as possible. Like my PoE1 version I will max out dex and per. Therefore I take a wood elf. Elf for the dex and per bonus and its a wood elf becuase resistance to dex afflictions is good for a char who wants to be fast. The deadfire background gives dex and raider gives stealth. Now that we have subclasses, assassin is a no brainer for the first class. But single class rogues are not so great if speed is your main focus. I wanted a pure martial char, so my choice was either barbarien or monk. A barbariens frenzy gives you mig, con and speed and they have also talents that increase your speed and cut recovery time on kill. When people say barbarien they usually mean berserker. An assassin is quite fragile and berserkers take damage over time. But the main reason to chose monk was probably my personal taste. Monks have a permanent action speed + dex bonus without downside, they have a chance to attack again on crit ( chain critting have been removed ) and they are good in debuffing enemies, which is good in combination with rogues sneak attacks/deathblows. Monks have the advantage that they can generate one of their resources, so they have infinite special attacks. I like the concept of gaining wounds through damage so I took shattered pillar. Power gamers will take Nalpazca for max effect from turning wheel. Stat wise I max out dex and per in order to attack as fast as possible and to have as many crits as possible. I also chose equipment that boosts dex and per. I hate stat dumping and those stats are without beraths blessings. If you want you can dump res and put all remaining points into mig. I did not maximize might because like in the PoE1 version I priorize max attack speed over max damage per hit. If you have max dex, per and mig via beraths belessing, next priority would be int for max affliction duration and more AoE for torments reach. As weapon you can dual wield whatever you want, including your fists. I chose modwyr because it gives a stacking speed bonus, a fire or frost lash, immunity to int afflictions and because its cool to have a talking sword. As second weapon I would chose stalkers patience, a spear that lets enemies bleed and gives a damage bonus against flanked enemies that gets bigger with your stealth skill. The armor from the devil of caroc is still the best choice, even after the nerfs. It gives +2 class resources, resistance to one affliction, self heal on crit and it has a smaller recovery penalty than other medium armors. Ajamuuts stalking cloak has been made for assassins as it gives more damage from stealth, attacks from stealth can stunn the enemy and it gives a bonus to per and stealth. I chose all other items for the stat boost, with focus on dex and per. The pet gives a stealth bonus and an acc bonus to flanked enemies. For skills I chose stealth and explosives. Max stealth is not needed for backstabs, so I chose to split my points between two skills. You could use arcana for scrolls as second skill, but I chose explosives because I think from a role playing point of view it is fitting to throw grenades from invisibility and I want to make a non magic char. The assassin bonus works only for the first attack from stealth or invisibility, so throw a bomb that hits several enemies instantly for lots of damage. Lets look at talents and playstyle: I have good single target damage, but I am fragile. You should have swift strikes and thunderous blows active all the time. When you have your buffs, next priority would be torments reach to stunn all enemies in front of you. If you cannot use torments reach you can use crippling strike or you use smoke veil to become invisible. Smoke veil takes time and it makes only one next attack stronger. Use it to protect yourself or to do something that does tons of damage like using a bomb. Damage wise it may be better to continue attacking instead of using smoke veil. With persistent distraction, weakening critical, torments reach, crippling strike and stunning blow you will cause sneak attacks/deathblows all the time. I assume that you have a full party. Enter stealth and let your tanks engage the enemy. Start with a backstab, then apply your instant buffs and kill one enemy after the other. Your other chars should debuff the enemies too. If you get attacked, you have to stunn them or use smoke veil, else you are dead. I am happy for any comments or advice I can get. I do not play on PotD, so I cannot say if the char would be effective there. For all other difficulties almost any char is good enough. I would not try to solo the game with a char who takes more damage than other chars, uses melee weapons and has almost no AoE. Update: Version 1.2 will change the following things: - torments reach + upgrade will no longer stagger/stunn the primary target, but it does +25% weapon damage - there is a 33% chance to trigger rooting pain when getting a wound, it was 100% before - Shattered pillars get wounds only from auto attacks, not from abilities. Now a Nalpazca is definitely better then a shattered pillar, I guess. Edited July 17, 2018 by Madscientist Link to comment Share on other sites More sharing options...
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