June 18, 20187 yr Not complaining or anything but just asking an honest question. How long between patches?. Like patch 1.1 was not so long ago, but when is patch 1.2 planned for? Cheers
June 18, 20187 yr Realistically, 2 weeks of dev (minimal Agile sprint) + 1 week of beta branch + 1 week of revision/dev testing (optional) = one patch per month
June 18, 20187 yr Realistically, 2 weeks of dev (minimal Agile sprint) + 1 week of beta branch + 1 week of revision/dev testing (optional) = one patch per month No, you have to think those things happen in parallel with each other. Example: Sprint 1 - develop patch 1.3 - test path 1.2 - release patch 1.2 Sprint 2 - develop patch 1.4 - test patch 1.3 - release patch 1.3 2 patches a month.
June 18, 20187 yr since deadfire has been released they have done a patch about every two weeks Im hanging for the next one because this is the one where they are uptuning spells/ abilities that are not powerful enough whoo hoo!
June 19, 20187 yr Realistically, 2 weeks of dev (minimal Agile sprint) + 1 week of beta branch + 1 week of revision/dev testing (optional) = one patch per monthNo, you have to think those things happen in parallel with each other. Example: Sprint 1 - develop patch 1.3 - test path 1.2 - release patch 1.2 Sprint 2 - develop patch 1.4 - test patch 1.3 - release patch 1.3 2 patches a month. lol ok
June 19, 20187 yr since deadfire has been released they have done a patch about every two weeks Im hanging for the next one because this is the one where they are uptuning spells/ abilities that are not powerful enough whoo hoo! Really? How do u know?
June 19, 20187 yr since deadfire has been released they have done a patch about every two weeks Im hanging for the next one because this is the one where they are uptuning spells/ abilities that are not powerful enough whoo hoo! Really? How do u know? josh sawyer said so on one of his live streams dont expect anything to drastic Edited June 19, 20187 yr by antman45454
June 19, 20187 yr I would REALLY love to hear what they are working on... Hope for a beta patch in the close future Edited June 19, 20187 yr by Tomice
June 20, 20187 yr They need to allow us to customize Grimoires and reduce the penalty for Wizard subclasses. And prob buff some Cipher spells. Edited June 20, 20187 yr by Verde
June 20, 20187 yr They need to allow us to customize Grimoires and reduce the penalty for Wizard subclasses. And prob buff some Cipher spells. I am holding out hope for subclass wizards to get differing starting grimoires than what is currently the default. When a transmuter only has three spells in his chosen specialization in the beginning grimoire, it's rather underwhelming. I opted to dump the transmuter I drew up and went with a non-specialized wizard.
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