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Posted

So using sworn enemy seems to drop me out of stealth - i always thought its due to lack of stealth but tested it on a >20 stealth character and it has the same result.

 

The skill does say "loud" when using it - i assume that factors in, but at the same time it says "impact quiet"

 

Can anyone elaborate if this is supposed to happen or a bug and what exactly "quiet on impact" means in that context?

Posted

You sworn someone as your marked enemy and you expect them to not discovery u from stealth ?!

 

well maybe you just swore to yourself and don't yell it out lout...thats semantics... i am just wondering what the specifc notion Lout / Quiet on impact means..... because this sounds to me as as long as your far away you're not being heard

Posted

As for the sound, this how I believe it works.

 

Loud (use) means the radius around your character where mobs might hear you use the skill is decently large.

Quiet (impact) means the radius around your target where mobs might hear you use the skill is small (or doesn't even exist).

My Deadfire mods
Out With The Good: The mod for tidying up your Deadfire combat tooltip.
Waukeen's Berth: Make all your basic purchases at Queen's Berth.
Carrying Voice: Wider chanter invocations.
Nemnok's Congregation: Lets all priests express their true faith.

Deadfire skill check catalogue right here!

Posted (edited)

Do you drop out of stealth when you are out of hearing range as well?

i cast it at the maximum range available....i don't know what the hearing range is or how i could increase the range

 

I am just wondering what relevance the quiet impact has because if the radius where enemies hear you is larger than the distance you have to cast it, this is kinda pointless anyhow

Edited by Nemesis7884
Posted (edited)

Sworn Enemy
greater_lay_on_hands

Cast Time: 0.5 sec

Recovery Time: 0.0 sec

Range: 10m

Noise: Loud

Effects:

Foe Target:

Marked

Marks an enemy as the focus of the paladin's righteous fury, granting Accuracy and Damage bonuses against the target until combat ends or the target goes down.

Edited by AeonsLegend

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