A Stunned, Paralyzed, Blinded, Terrified enemy CANNOT be engaged.
Flanked and Perception Affliction are tied to each other. So if in a case when Flanked is removed, Perception Affliction will be removed at the same time.
Persistent Distraction will cause Flanked when engage enemy, but when leave/disengage it will remove Flanked on enemy.
Combine 2) and 3) Persistent Distraction will remove Blinded.
Combine 1) and 3) You cannot put Flanked on enemy who is CCed, because CCed enemies are immune to engagement, thus Persistent Distraction become useless.
Edit: I also want to point out, disengage has a time delay when triggered. You will not immediately disengage when u try to leave the circle of enemy. And this will mess up with AI so Disengagement attack is not triggered.
Let's imagine this case 2:
You are currently engaged with an enemy. Now you try to run away from the enemy. You are about to move out of enemy's engagement circle.
Enemy's AI see you are running away, so it decide to chase you.
Enemy moved.
Enemy lose disengagement attack because a moving target cannot trigger disengagement attack??
Hopefully the dev can polish the engage/disengage system better. I assume the CC enemy immune to engagement is because in Beta, there is a combo Ryngrim's Replusive Visage + Unbroken. So the dev makes CCed enemy immune to engagement. I don't think this is a good solution, maybe a short-term one but not elegant.
The case 2 is easy to fix to, remove the disengagement delay(make the engagement circle smaller?), let disengagement attack trigger more easily.
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dunehunter
I will first list a few fact:
Edit: I also want to point out, disengage has a time delay when triggered. You will not immediately disengage when u try to leave the circle of enemy. And this will mess up with AI so Disengagement attack is not triggered.
Let's imagine this case 2:
Hopefully the dev can polish the engage/disengage system better. I assume the CC enemy immune to engagement is because in Beta, there is a combo Ryngrim's Replusive Visage + Unbroken. So the dev makes CCed enemy immune to engagement. I don't think this is a good solution, maybe a short-term one but not elegant.
The case 2 is easy to fix to, remove the disengagement delay(make the engagement circle smaller?), let disengagement attack trigger more easily.
Edited by dunehunterLink to comment
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