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Posted

Question to people who tried this on the beta patch already.
 

If I first grapeshot and kill enemy crew that goes from 9/9 to 0/9, and then proceed to board them, will I still face 15 enemies ready for me?

 

I know this was a confirmed bug by the devs, but since I didnt see it in the patch notes, is it fixed now?( or plans to be fixed soon)

Posted

That is a good question.  I wonder about that as well.  It DOES make a difference if you reduce them to 0- from what I observed, it meant that there would be no tough enemies above decks.  Meaning, there were multiple times I did this to ships which had higher level captains, and if I DIDN'T eliminate the crew with grapeshot, boarding was a nightmare of getting massacred.  If I DID eliminate the crew first, then the only high level individual would be the captain, and I think the captain would often be wounded, as well.

"1 is 1"

Posted

I'd also like an answer to this question.  I have grapeshotted the enemy crew and still seem to face a full complement.   Like there will be 1/5 above-deck crew and 5 below-deck crew and theres 11 guys shooting me the instant I board.

Posted

Doesn't the tooltip for defenders explicitly say "you can't reduce this number"?

 

Yep. There's the crew and then a set number of unkillable defenders.

Posted (edited)

Right, and the number of defenders on the ships are significantly higher than the number of listed unkillable defenders.  Thus the question about whether grapeshot is working.

Edited by AgentTBC
Posted

Casita here,

 

Originally there's only one set of numbers 7/10 representing the amount of workers the enemy ship has. So we didn't knew how many defenders there were in battle.

In the beta there's 7/10 + 8, with the "8" being the fixed amount of defenders not killable during ship battle. 

 

From my ship battle experience it seems reducing the first set of numbers lowers the amount of enemies during boarding battle.

Keep in mind that starting a battle using a grapeshot to reduce the workers 7/10 to 2/10 in order to reduce total defenders is a bad idea. 

Mainly because in few turns the workers rest out and jump back the numbers to 7/10. 

 

Grapeshot them 100-200 m and then RAM THEM. That works :D

Posted

Marines.

Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!

Posted (edited)

Are you telling me that a sailor is totally fine and combat ready a few minutes after he received a grapeshot to the face?

 

I really hope this wont make it into the final patch if that is true what you wrote.

Edited by Zarul45
Posted

The patch notes for the beta patch today say that they added a new defender count to the ship duel AI.  Perhaps this means we'll have an accurate count now?  I havent tested it yet.  But great update if so.,

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