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Posted (edited)
Idea, opening with rifle, getting closer and quick swapping to 2 guns, fire and swapping to two more, wading in and doing dual melee. No pet to fuss over. Lots of mobility with evasive fire and charge, a boat load of accuracy and some defense with refreshing defense (and ungodly tanky late game if you ever get there). Oh and some aoe melee with mob stance.

 

For flavour level up explosives.

 

Race and stats, whatever you want really the games too easy to metagame imo. 

 


1 disc strikes and wounding

2 marked prey

3 arms bearer

4 gunner and confident aim

5 two handed

6 two weapon

7 penetrating shot and evasive roll

8 quick switch

9 disc strikes

10 concussive shot and vigorous defense 

11 charge

12 accurate wounding

13 evasive fire and armored grace

14 fighter stances

15 mob stances

16 concussive tranq and refreshing defense

17 unbending

18 unstoppable

19 unbreakable

20 unbending trunk

 

Downside, probably tons, completely untested and I havent gotten fair in the game. I just like the theme.

 

Also, you get gready and keep all the guns and melee weapons. 

Edited by QuiteGoneJin
Posted (edited)

 

Idea, opening with rifle, getting closer and quick swapping to 2 guns, fire and swapping to two more, wading in and doing dual melee. No pet to fuss over. Lots of mobility with evasive fire and charge, a boat load of accuracy and some defense with refreshing defense (and ungodly tanky late game if you ever get there). Oh and some aoe melee with mob stance.
 
1 disc strikes and wounding
2 marked prey
3 arms bearer
4 gunner and confident aim
5 two handed
6 two weapon
7 penetrating shot and evasive roll
8 quick switch
9 disc strikes
10 concussive shot and vigorous defense 
11 charge
12 accurate wounding
13 evasive fire and armored grace
14 fighter stances
15 mob stances
16 concussive tranq and refreshing defense
17 unbending
18 unstoppable
19 unbreakable
20 unbending trunk
 
Downside, probably tons, completely untested and I havent gotten fair in the game. I just like the theme.
 
Also, you get gready and keep all the guns and melee weapons. 

 

 

Before you get to Quick Switch where it really makes difference you can reload weapons as fast as switching to them with Black Jack using fast reload trick :). No need to switch that much if you can reload as fast.

Edited by Voltron
Posted

Erm, what trick? is it cheesy? I abore cheese. Unless its melted... or on pizza, or crackers. Dammit... /walks away hungry. 

 

I wrote about it in details in my new range solo build: https://forums.obsidian.net/topic/101274-class-build-bleak-huntress-holy-slayer-ranged-sniper-assassin-build/

 

Also about double tap and other range mechanics.

Posted

Read it, no insult's meant but that's too cheesy for me. 

 

None taken. I find it better than standing for 15 sec watching reload animation. If reload was working with Recovery reductions I wouldn't have to use reload cancel :)

Posted

Fighter/ranger is.l not a good dps build, but u can easily turn it into the best mage hunter, buff cleaner for the team. As u have the best accuracy in the game than any other classes. And the 4 weapon set makes u react very fast, since even if u are reloading, u can still swap to next gun/crossbow to shot immediately and interrupt/dispel enemy mage or fighter.

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