Lótus Haddock Posted May 24, 2018 Posted May 24, 2018 There are a list with Spells only available with level up? I was thinking a Battlemage or even Arcane Knight could be more fun than Psyblade... But the possibility to use "free" spells for simply swapping grimoires left me hesitant to build my character. I want to get as many passive and active skills from a fighter/paladin as possible without losing anything important to a wizard. Currently Playing Pillars of Eternity Morrowind Stardew Valley Future Play Deadfire Oblivion The Witcher
LordofBones Posted May 24, 2018 Posted May 24, 2018 It would be easier to list the spells only available through grimoires.
Lótus Haddock Posted May 24, 2018 Author Posted May 24, 2018 It would be easier to list the spells only available through grimoires. I was in doubt because I do not know which is the greatest source of unique spells, if this is easier, that's the answer I want Currently Playing Pillars of Eternity Morrowind Stardew Valley Future Play Deadfire Oblivion The Witcher
Cutlass Jack Posted May 24, 2018 Posted May 24, 2018 As far as I'm aware the only unique spells are in Grimoires.
evilcat Posted May 24, 2018 Posted May 24, 2018 (edited) You could pick ChillFog as your first level spell, and then just retrain if you find final grimoire. You could use wizard points on picking weapon style. \this one is quite unique: https://pillarsofeternity.gamepedia.com/Ninagauth%27s_Teachings This are not all grimoires: https://pillarsofeternity2.wiki.fextralife.com/Grimoires Edited May 24, 2018 by evilcat
Enoch Posted May 24, 2018 Posted May 24, 2018 (edited) Best approach with a melee-Wizard multiclass is to just pick the one spell you know you're always going to want in each level. This usually means that level's best melee buff/summon (1: Spirit Shield, 2: Mirrored Images or IwVE, 3: R's Repulsive Visage, etc.). That way, you can swap Grimoires in and out, without losing anything that is part of your core functionality. Edited May 24, 2018 by Enoch 1
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