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Posted

So Worthy Sacrifice granted by Marux Amanth should work as insta kill on any healthy friendly target or Bloodied / Near death enemy.

 

it would be cool if Worthy Sacrifice would work on Charmed / Dominated enemies because they are considered as friendly targets (all friendly abilities works on them - inspirations, healing from any AoE, chants etc). I think it makes sense. But it doesn't work. Is it bug or is it intended? I was hoping for cool combo.

 

There is lots of stuff which can cause charm like the fampyre's staff, wand which grants 10% to charm any enemy affected by casted spells, cipher's abilities and more.

  • Like 1

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Posted (edited)

Then it would be too good. It could get bonus damage on charmed/dominated targets though.

Still better idea than pointless sacrifice party member.

Edited by Silvaren

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Posted

If I remember correctly the sacrifice ability can be used only once per encounter or rest. In this case, I would say that it's not too powerful if it will work with dominated/charmed targets (as long as bosses are balanced not to be charmed/dominated)

Posted

If I remember correctly the sacrifice ability can be used only once per encounter or rest. In this case, I would say that it's not too powerful if it will work with dominated/charmed targets (as long as bosses are balanced not to be charmed/dominated)

 

 

In this game there isn't much difference between per encounter and per rest.

Posted

This is fine, the point I wanted to make is that once the fight starts you can use the ability to kill only one opponent. Therefore, it cannot be abused continuously in the same encounter.

  • 2 weeks later...
Posted

 

If I remember correctly the sacrifice ability can be used only once per encounter or rest. In this case, I would say that it's not too powerful if it will work with dominated/charmed targets (as long as bosses are balanced not to be charmed/dominated)

 

In this game there isn't much difference between per encounter and per rest.

I agree, until they implement some penalty for resting, per encounter = per rest.

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