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Showing results for tags 'worldmap'.
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hi just left the engwith digsite and whakura pass has reaparied on the world map blocking my way to port maje, I cant enter whakura pass from this side so I need a way to enter this location again or to just bypass it all together, I would play through again but dont want to run into this problem again with out a viable work around in place.
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Hello Eternity people! I'm a huge fan of RPGs and such, those like the original Fallout and I'm a diehard fan of Arcanum. I was nosing around, and I came across a few topics that have asked about 'Arcanum 2' or similar. I know PE won't be an official Arcanum 2, since after Troika fell, and Sierra was bought out by Activision the publishing rights would fall to them and Blizzard (I read that on House of Lords I believe.) But none the less; I look forward to PE. Loving Arcanum so much, and reading into both Eternity and Arcanum, whilst fiddling with the worldmaps, I came to an amusing discovery. It seems that if you rotate the Eternity worldmap by 180 degrees, you can start to make out some similarities between both worlds, albeit slight ones, but still interesting. Here are some images I've taken the time to comprise: "StoneWall Mountain Range": http://i.imgur.com/cB4uB42.png "Vendigroth Wastes": http://i.imgur.com/K10Kujx.png "Thanatos": http://i.imgur.com/D9pVQal.png "Shrouded Hills' River": http://i.imgur.com/Nmpq5n7.png Though I have unmeasurable love for Arcanum, there are more inconsistencies than similarities between both maps, but I thought I would share this with the forums, perhaps to amuse fellow Arcanum and Eternity fans alike. Who knows... maybe Eternity is what its name denotes; maybe Eternity is a prequel to Arcanum or something, perhaps set before an extinction event, millions of years ago before a polar reversal and great landmass change. Otherwise perhaps we can at least hope to see a 'Virgil' Easter egg. xD
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I hope Project Eternity would be like Baldurs Gate in regards of world map travel/exploration in which the world map was composed of homogeneous adjacent areas that you could explore. That gives a great sense of continuity and scale and greatly enhances the exploration thrill within the game. Not all areas would be mandatory to be explored to complete the game and once a region is entered you then could fast travel to it (same as in BG1). For those who dont want to lose time exploring by foot different areas that compose the world map, between the major/important areas within a game, a wagon system could be implemented. This way, the party would be instantly brought to the destination. This is a great way to spread sidequests all over the worldmap, because sidequests should not be encountered only in towns. Finding hidden abandoned dungeons and unexplored caves would be a great way to reward players that invested time and effort in thoroughly exploring the world map. Reentering an area by foot that was in the wagon's path to a destination, the area map would be explored only along the road. I was disappointed that Baldurs Gate 2 abandoned BG1's style but now that Project Eternity gathered more that 4 million dollars, this system would greatly enhance the overall feeling of the game.