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Showing results for tags 'woedica'.
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Got an idea of combining prist of woedica 20% raw damage from summoned fists with +20 raw damage frombiting whip added from community patch coupled with soul annihilation for PotD run but I actually wonder how well it will work in practice. On one hand cipher side has some very good melee passives and +40% as raw is pretty big raw damage output. Woedica has some very nice unique spells for more aggressive playstile. On other hand in term of selfbuff priest lives a lot to be desired, compared to wizard for example, minor avatar is a shade of what it was in PoE1. Same with priest passives - most of them are not that useful for melee focused build. Rapid casting and martial casting are always welcome on summoned weapon user. Additionally this class combo completely lacks any type of full attack so no dps boosting Anyone tried this combo themselves? Is it viable for melee focused build with dash of party support or casting and supporting part will mostly overpower melee side even with +40% raw damage?
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[Mod] Tint God
Fhav6X posted a topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
This mod, as the name implies, allows you to tint godlikes. It also adds some more head options to those. https://www.nexusmods.com/pillarsofeternity2/mods/325 This mod is somewhat special, so you have to read the installation instructions carefully! Installation: 1. Extract the files into your "Pillars of Eternity II Deadfire" main folder (the one with the exe). You should now have two new files (RUN_FIRST!!!.exe and Tint_God_Mod.exe) in your main folder and a folder called "Tint God" inside your override folder. 2. Now run "RUN_FIRST!!!.exe" as the file says ;). Select the "Pillars of Eternity II Deadfire" main folder (the one with the game.exe) and let the patch work. You have to run "RUN_FIRST!!!.exe" every time you install the mod!!! 3. After "RUN_FIRST!!!.exe" is finished and everything was successful, run "Tint_God_Mod.exe". Again select the "Pillars of Eternity II Deadfire" main folder (the one with the game.exe) when prompted and let the patch work. After that is finished, you can start the game and should be able to tint godlikes. 4. This mod creates big backup files in "\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\assetbundles". If everything works as intended you can safely delete those backups. Compatibility: ATTENTION! This mod IS NOT compatible with Kilay's great "CC more colors" mod. You have to disable it. However, I have tried to include some of its features into this mod. This mod is halfway compatible with game patches or mods, which alter assetbundles. If a patch makes changes to "charactershd.unity3d", "characters.unity3d", "items.unity3d" or "character_headandskin_hd.unity3d" it will throw up errors for this assetbundles. The only consistent way to deal with that, is to reinstall the game, patch it and then reapply the mod, so long as no "new content" is added by a patch (new DLC releases or features like turn based mode). In that case an updated installer will be provided on the mod's nexus site. In case of other mods for assetbundles, you are safe so long those mods don't change anything about godlikes or the manifest files inside the assetbundles. Known issues: I: At game loading the characters in the Inventory screen have no body textures. S: This happens because of the game's loading priority for mods from the override folder. Just equip/unequip some armor to solve it. I: The aumaua, elf, dwraf and orlan variants of godlikes have odd or different tinting. S: That is a problem how the unity engine "generates" those races from the human raw model. I don't have a solution for this problem, yet. The human version of the godlikes should work. I: Godlikes can't be tinted. S: You either have not run "RUN_FIRST!!!.exe" or it didn't work. Restore the backups or better reinstall the game and then follow the installation instructions. -
I'm working though my second playthrough on a higher difficulty, and I'm really appreciating how many different stories and options that show up based on your choices, and how much I missed or didn't fully realize the first time around. I just haven't gotten tired of playing out the story of Woedica's and Thaos' 2000 year long con. In fact, yesterday I was completely blown away by the clever storytelling in the main quest. I sort of realized that Lady Webb was able to extract information from Thaos, but this time I really appreciated the cleverness of Lady Webb. Knowing that you were a watcher, and presumably figuring that Thaos would be clever enough to try to derail the animancy hearings, which would surely lead to her encountering him, she was able to extract the information from Thaos. Thaos, for all his planning, does not know that Lady Webb has been speaking to the watcher, so could not know that she would still be able to tell the details about where to go regarding his plans. Knowing that Thaos was going to kill her, she still extracted the information because she knew you'd be able to read her, or at least that was her gamble. I also realized that at the very end, though you are unable to extract this information, Thaos allowed her to see the truth of his plan and about the nature of the gods, or at least that is what I gather from her reaction. Why? Because she was his lover, and when you're bearing a secret, it is only human nature to have a desire to tell that to someone, even if you intend to immediately silence them. My question is as follows: When does Thaos become aware, or at least strongly suspect, that you are a watcher? I am aware that fairly early on he realizes you are tailing him because of the assassins and the fact that he tells you as much during the encounter in First Fires. I gather, from what I mentioned above, that he is not aware of your nature until some point later on because otherwise he would never have allowed, or at least taken steps to avoid, the reading of the soul of Lady Webb by the watcher.