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Showing results for tags 'playable'.
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Issues & Improvement Suggestions First I would like to say that this game is great, even in its current play preview state. I enjoy Survival Sims and being able to have 4 players to do that with has been even more fun. With that said, I hope that this is seen by Obsidian and taken into consideration. I will update this post as I play more and run into more issues. Issues that I have experienced while playing on Xbox One: Issues *I realize some of these may already be known, but just for sake of consistency, I'll list them anyway. Setting up too many construction blue prints cause game to start lagging Graphics while using Sprig Bow cause arrow to extend and bend while aiming obscuring center dot Building stairs in certain directions can cause clipping issues unless stairs are turned Re-spawn rate of dandelions are slow for early game weed stem access, forcing players trying to attempt to upgrade tools faster than they may be able to Save files being available to all players in a multiplayer session, not just the host Allowing players to log on without the original host to continue to play with all upgrades Potential Improvements Include an option to build a compass or update UI with a compass rose Maybe an ability to quick pin recipe info on main display for crafting after discovery Having to destroy storage containers to move them That is all for now. I will update if I think or discover more issues.
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- quality of life
- playable
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There's another thread over this but it doesn't have a poll and I'm going to lose my eyesight trying to read all the pages. Ok, so we've got human, elves and dwarves, and I'm also excluding all their subspecies (drow, tiefling and whatnot). So what "other" playable species would you like to see in the game? I was going to add some more choices in the 2nd question but it has a limit of 10.