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Found 5 results

  1. I'd love it if the design team could address this question at some point. I'm not in the habit of using message boards, so apologies if I'm missing some of the etiquette or if this is addressed elsewhere (But I don't think it has been). If a veteran of RPGs plays PoE 1 with all the latest update...
  2. The reason I'm asking is because I followed the advice in this steam guide to get the companions early, only one problem, I ended up triggering a map encounter which is three levels higher than my party's actual level. The particular encounter is avoidable, so, it's not a gamekiller (I do have to be...
  3. I don't particularly enjoy playing with Monk characters. Will there be a way, I wonder, to respec the priest/monk character Xoti and yank out the Monk class levels? Or are we stuck with that?
  4. The suggestion is pretty straightforward. In a level based game, the player has to be provided level information on the adversaries he faces. First, levels are a total abstraction. There is simply no real world skill that links to what Obsidian's designers decide a mob's strength to be. Sure,...
  5. I'd like to suggest that the Devs strongly consider the PS2 game Shin Megami Tensei: Nocturne and it's optional Labyrinth of Amala as inspiration for how to best implement the huge mega dungeon. For those that haven't played Nocturne here is a quick overview of how it worked. - The Dungeon f...
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