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Showing results for tags 'driver'.
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Platform (Xbox Console, PC Game Pass, PC Steam). PC Game Pass Multiplayer or Single Player Game (if multiplayer, can you let us know how many players in total in the game, and their platforms if you know this). Multiplayer host Shared world, 2 players, Steam (he), PC Game Pass (me) Description of issue. A screenshot or video can be helpful as well. I tried to load up my game after playing last night after 0.1.2 update, and everytime I try to continue my Shared world as host, it keeps on crashing and the Unreal engine error menu shows up, report and restart. I wonder if these reports go to Unreal or Obsidian or both but anyways, I cannot continue my game. Please help. (OneDrive link to saved crash. UECC-WinGDK-C214E750479CE081138422AD4F8424FD_0000.7z ) Last thing you did in the game before issue occurred, if applicable. We made it the Stranger and were fighting her and quit for bed before defeating her. (PC players) Zipped save folder that is having the issue. (Xbox One) GamerTag. TecknoTot2 Unreal Error. LoginId:863fb4b542bec3bfa1badaa19edb2cc1 GPU Crash dump Triggered Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping kernel32 ntdll DxDiag.txt ***As of NVIDIA driver 581.08, the constant crashes still occur. Only driver version 577.00 is stable.*** LoginId:863fb4b542bec3bfa1badaa19edb2cc1 EpicAccountId:1e793af2e9ba459c9592c2bac4c97a21 GPU Crash dump Triggered Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping kernel32 ntdll ***Today's patch update 0.1.3 and NVIDIA driver 581.08 so far, are very stable after a few times restarting and reloading the game. NO crashes! YAY!
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Because of the pinned thread: https://forums.obsidian.net/topic/103029-issues-with-nvidia-graphics-cards/ Still a thing or fixed?