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Found 3 results

  1. I have been searching and reading posts/threads/videos and I feel that there is potentially quite significant misinformation on Chant and Linger mechanics as what I have understood seemingly doesn't occur in-game. Some frustrating observations (if true/confirmed): 1) Many chants seem to have a fixed duration of 10 seconds (typically buffs like Ancient Memory, or +defence chants) which completely ignores the phrase and linger mechanics as well as intellect. Debuff chants seem to actually factor intellect in the duration of the effect but still ignore phrase and linger (e.g Long Night
  2. Chant glitches are still in game and they happens VERY OFTEN! But here it is, I have a screenshot, savegame and some explanations here. So finally, You will be able to reproduce at least two problems related to that ugly situation. So, please, excuse my English, I am doing my best though and let's get started. Game version: v3.7.0.1318 PX1 PX2 PX4 -steam Game was started and played with Russian localization. Explanation. 1. I retrained Kana, made new chants and named chant "C" as "Ranger" and chant "B" as "Fearless", chant "A" name wasn't touched.
  3. Here's the manual: https://steamcdn-a.akamaihd.net/steam/apps/291650/manuals/pe-game-manual.pdf?t=1427236869 Go to page 33-34 of the manual (page 19 in PDF form). Here is the excerpt in question: "Chanters can string any number of phrases together into a chant that can be used in combat, with each phrase taking effect as it is chanted and lingering for several seconds after the phrase ends. This allows the chanter to combine overlapping bonuses (or penalties), something which is known as twisting the phrases. Multiple chanters can twist their phrases for bonus effects, too. Note t
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