Jump to content

Search the Community

Showing results for tags 'Rekke'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Skype


Jabber


Yahoo


Website URL


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 4 results

  1. =================================== The Hound of Yezuha, Ultimate Edition =================================== Difficulty: PotD v5.0.0.0040 -------------------------------------------------------------- Class: Brawler (Fighter + Monk) -------------------------------------------------------------- Race: Storm Human -------------------------------------------------------------- Background: Yezuha (Missionary) -------------------------------------------------------------- Stats (char creation, no Berath's Blessings): MIG: 11 CON: 10 DEX: 15 PER: 14 INT: 14 RES: 11 -------------------------------------------------------------- Active Skill: Athletics ® Passive Skill: Any -------------------------------------------------------------- Weapon Proficiencies: Sword (a) Greatsword (a) Small Shield ® Sabre (!) Battle Axe (!) Flail Hatchet -------------------------------------------------------------- Abilities (a=auto, r=recommended, !=important) PL1 Fighter Knock Down (a) Disciplined Barrage (!) Monk Swift Strikes (a) Force of Anguish PL2 Fighter Fighter Stances Confident Aim Monk Clarity of Agony Common Two Weapon Style (!) PL3 Fighter Disciplined Strike (!) Mule Kick ® Monk Swift Flurry (!) Efficient Anguish ® PL4 Fighter Charge ® Weapon Specialization ® Monk Thunderous Blows (!) Duality of Mortal Presence ® PL5 Fighter Armored Grace (!) Conqueror Stance Monk Enervating Blows ® Common Uncanny Luck ® PL6 Fighter Clear Out Monk Turning Wheel ® Flagellant’s Path ® Common Improved Critical ® PL7 Fighter Unbreakable Weapon Mastery ® Monk Heartbeat Drumming (!) --------------------------------------------------------------- Items (*=additional enchantments; !=important, r=recommended): Weapon set 1: Scordeo’s Edge (Blade Cascade*!, Adaptive*!) (!), Slayer’s Claw (!) Weapon set 2: Unarmed, Tuotilo’s Palm (Balanced Shield*, Pugilist*) ® Chest: Contender’s Armor (Heavy Mobility*) ® Helmet: Fair Favor (!) Amulet: Cauldron Shard (!) Cloak: Cape of the Falling Star Gloves: Burglar’s Gloves ® Ring: Finality’s Claim (!) Ring: Ring of Prosperity’s Fortune ® Belt: Ngati’s Girdle ® Boots: Rakhan Field Boots (!) ----------------------------------------------------------------- As Companions and Sidekicks go, Rekke is one of the most vanilla as they come. Which is not a bad thing in itself; his stats lends itself to a DPS build, and his vanilla class choices make him very adaptable, which is more than can be said for several of his peers (looking at you, Fassina). Since pretty much any DPS build would be viable for Rekke, I decided instead to design a build that won’t be realized until near the end-game, but sets him up to take on one of the Megabosses in particular. Using some fairly simple interactions between his class abilities and specific weapon enchantments, this build makes Rekke an interrupt-lock machine that can, with the proper support, take on his intended target mano-a-mano. Thus the name of his build, the Hound of Yezuha; it is not only a testament of Rekke’s ferocity in battle, but it’s also a tribute to the man who killed the Mountain. (Note on “Ultimate Edition” builds: With the release of the Ultimate Edition on PS4 and XBox, there will be many first-time players of Pillars of Eternity 2: Deadfire who will be searching for builds online, only to find that most available builds were created for earlier versions of the game. While many of those are still viable even in the final version of Deadfire, this would not be apparent to new players; thus, builds such as this will be tagged as “Ultimate Edition” to indicate that they’ve been tested for version 5.0.0 of Deadfire, including all DLCs.) Cutting the Voracious Mountain Down to Size Apart from its own set of nasty tricks, Hauani o Whe also hits like a mack truck. However, it has the lowest Deflection of the four Megabosses, and is also vulnerable to interrupts. Therefore, the trick to defeating the Voracious Mountain is to exploit these two weak points mercilessly. And the Hound of Yezuha can achieve this through a couple of fairly simple interactions. Firstly, the Slayer’s Claw increases any Might Inspirations applied to its wield by one tier. In the hands of a Monk, that means Thunderous Blows doesn’t give Tenacious, but Energized instead; that’s why I made Rekke a Fighter/Monk, and it guarantees that he’ll interrupt with every crit. Pair that with Scordeo’s Edge with the Adaptive enchantment, and Rekke will work his way up to +20 Accuracy with both weapons in time. Add the hit-to-crit bonuses from Disciplined Strikes (Intuitive) and Fair Favor (which applies to Scordeo’s Edge), and you get a Rekke who can crit and interrupt the giant ooze with practically every other strike. (This also makes Rekke ideal as a mage-hunter, which is why I gave him both Charge and Flagellant's Path; so he can dive into the backline and immediately start dismantling enemy spellcasters.) Double down on that with the Blade Cascade enchantment, and now whenever it activates, Rekke can ignore Recovery and interrupt-lock Hauani for around 5-6 seconds each time. Pretty sweet, isn’t it? Now imagine what happens when Rekke has a Priest and Cipher to provide the Ancestor’s Memory-Salvation of Time combo. That’s right; Rekke can now wail away at the giant ooze throughtout the whole fight, keeping it pancaked and unable to do much of anything whatsoever, all the way until it ****ing dies. (On a side note, Valkyrie Xoti is ideal as the Priest for the Hauani o Whe fight, because she singlehandedly turns the Symbiote debuff from an annoyance into an asset for your party. The little oozes are OHKs with The Twin Eels, and each one heals the whole party every time.) Sure, you’d still have to watch out and make sure that the smaller oozes don’t merge back into the big one. But properly supported, the Hound of Yezuha is all the DPS you’re going to need for this Megaboss fight, including the clean-up after the hard part. Enduring the Crushing Weight But to get the Blade Cascade started in the first place, Rekke has to begin the encounter with attacks on Hauani o Whe at normal recovery. Therefore he’s still going to take some hits in the first few seconds, and needs sufficient protection to help him survive for at least that long. The one thing to keep in mind about Hauani’s attacks is that it does Crush/Corrode damage. This means that the most useful type of armor against the giant ooze are Breastplates, since it is the armor type with the highest AR that doesn’t have a penalty against either Crush or Corrode. And when you think about Breastplates, the obvious choice is the Devil of Caroc Breastplate, which remains one of if not the best Unique Armor in Deadfire even in the Ultimate Edition. And while you can certainly give it to Rekke, I would actually not recommend it… precisely because it’s so good, I’m assuming it’s likely going to someone who needs it more (like your Watcher) and therefore not available for Rekke. With that context in mind, I’ll suggest the next best thing instead. And in Rekke’s case, that’s the Contender’s Armor from the SSS DLC, with the Heavy Mobility enchantment. With high Athletics and Armored Grace, it’s one of only 3 armors in the entire game that can potentially let the wearer attack even faster than if wearing no armor at all (the others being DoC Breastplate and Miscreant’s Leather); so even without Blade Cascade, Rekke can still attack at a brisk pace with this setup. To further boost Rekke’s AR against Hauani’s attacks, I also gave him the Cauldron Shard amulet and Rakhan Field Boots for additional Corrode AR, as well as Ngati’s Girdle for more Crush AR. Cauldron Shard also comes with a 20% chance to turn Hauani’s Corrode attacks into healing for Rekke instead, helping his survivability against the ooze that much further. On top of that, Rekke gets the Finality’s Claim Ring, which gives him a 25% chance to ignore its attacks altogether (it actually reflects the attack back to Hauani, but the giant ooze doesn’t take any damage from its own reflected attacks, so). Final Thoughts Pros: - Is set up to be your MVP during the Hauani o Whe Megaboss fight. - Also makes him useful as a mage-hunter, so you can use him in that capacity in normal fights. - Is perfectly viable even with a vanilla Brawler like Rekke. Cons: - Can only be fully realized as a build near endgame, because Scordeo's Edge is key to this build. - Going for this build locks you into the Slayer path in the SSS DLC, as Slayer's Claw is key to this build. - Foregoes all defensive abilities available to Fighters/Monks in favour of more DPS, so Rekke will need party support to survive in more difficult encounters. - Requires Priest and Cipher support to reach it's full potential, which can limit your choices of party composition. Last but not least, see the attached file for the AI script I created for Rekke as the Hound of Yezuha Rekke Custom (Brawler) (Fighter Monk) (08e33d71-36e8-46eb-9c8d-b3af9b6cdbac).customai
  2. I've been thinking, which region would be the one with the most possibilities for the story to continue. And I think, unless new things happen elsewhere, it would be one of two: 1- Rauatai: With the end of storms across the region, it is a place where there can be many changes. But it is true, that it would be repetitive to be again in a country of aumaua. 2- Yezuha: This region that Rekke presents us, presents us with something new. A land where the "gods" of Eora have not promulgated their doctrines. And also, being a country unknown to the rest of the powers, there would be many conflicts. The Republics would fight for trade, Rauatai may have tried to conquer it, and Aedir would send missionaries and inquisitors to bring them the "true" faith. What is your opinion? Or also ... In which region would you like the game to take place?
  3. One of the possible classes of Rekke is barbarian. so are the people of yezuha of a culture considered "barbarian" ?
  4. During the encounter with the Eotans on the Island with the Sandswept ruins (SW map), I selected the options "The other eotans hid food from you" (paraprhrased, passed check successfully) and "my friends saw it!" (I think it was the third option. Failed that check). Now the mistake. The text says: "Rekke stares at you blankly. After a few long, silent moments, his eyes widen, and he slowly shakes his head." I haven't even met Rekke yet. My current party members are (in that order): Aloth, Pallegina, Mira and Tekēhu.
×
×
  • Create New...