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Showing results for tags 'Penetration'.
Hello, guys Have not played Deadfire for long time, and if there is anybody still here, could you say please is this intended that Arcane Archer pen does not scale with his PL?
Hey, I've finally had the time to play Deadfire, and while I like it very much, there are still a few things, which could increase my enjoyment even more. Please don't take this as a complaint post, I just wanted to share some of my ideas, on how certain things could be improved (at least in my opinion), maybe you find something in it, that you also think might be a good idea. Maybe not, then I've just wasted my time writing this wall of text . Probably most of these changes are too big to be implemented at this state of the game, but who knows, maybe for the next game... --------
So, everyone knows these two abilities are not very good. Why? Low damage, no penetration, etc. It has been discussed, and nothing has changed. Well, with patch 1.1 on PotD we now have enemies with higher AR. So, even enemies with couple points or more of AR to fire almost negate these abilities. They will not do any damage whatsoever. First let's look at Dragon Thrashed. Once every 3 seconds you do 4 Burn damage, and once every 6 seconds you do 4 Slash Damage. However, because both have such small damage amounts, and no bonus pen you tend to do no damage. So, you don't have
If you have 8 Pen vs 8 Armor you deal full damage as if enemy has no Armor If you have 7 Pen vs 8 Armor you deal 30% damage as if you have no Pen 1 Pen/Armor either make a 70% damage difference or make no difference at all I think this mechanics should be more linear and make every point of Pen/Armor counts, for example: 1 Pen = 5% more damage and 1 Armor = 5% damage reduction