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IIRC this only started after 4.1 or so -- after city encounters started working again. Running into random encounters in Neketaka seems to work again now, but after running into one, your location is reset to the district you started from, rather than where you hit the encounter. Relatively minor, probably only a problem in Eothas's challenge, but still. Is this happening to anyone else?
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https://www.fig.co/campaigns/deadfire?update=436#updates Let's discuss here. City looks ultragreat the least.
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Hail and well met, brave warriors! I hope everyone is enjoying their time looking for adventure, fortune and fame in the Eastern Reach of Eora! I am curious as to the Big Big City 2, attained at $3.5 million. "Baldur's Gate and Athkatla are big cities. Spanning multiple large maps with a ton of interiors, characters and quests, big cities are a lot of fun. Like strongholds, they also take a lot of work to do well. We're going to have one big city in Project Eternity. Would you like two? If you take us on an exciting adventure to $3.5 Million, we will take you on an exciting adventure to another big city." Defiance Bay is Big Big City 1. Where can I find Big Big City 2? Travel safe, and may you continue to find adventure, fortune and fame!
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Have their names been revealed or are we still speculating wildly on which ones it will be? We should assume villages and castles/forts are likely precluded. Defiance Bay seems like a very likely candidate, given its historical significance. The second big city was included in the 3,5 million stretch goal if you didn't know or remember. I apologize in advance if this has already been covered, searching yielded few results. Defiance Bay was already being worked on in update #62. I suppose the real question is what is the second big city? Defiance Bay is the capitol of and the largest city in the Free Palatinate of Dyrwood, so a smaller city in the exact same country seems unlikely. If the Vailian Republics are next might it be Ozia? Consult your map gentlemen.
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In many rpgs I saw a very big problem in the size of an indoor house ( mostly in neverwinter nights 2 ). As I walked the street with my group I saw a little tavern and I walked in, only to see the Inn is actually PRETTY HUGE inside and by huge I mean really huuuuuge. I like how Bethesda solves this with TES. They just take the outdoor model of the house and on the base of this model they make the interior. Huge interiors really destroy my immersion ;/. If I remember good in Baldur's gate this problem didnt exist or it didnt really made that difference. What do you think folks ?
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You know, if it hadn't been for Athkatla in BG2, I would have had pretty much zero interest in the game. I didn't care enormously for the story, there weren't many interesting choices to make. But Ahtkatla. Exploring Athkatla was enormously fun. And it showcased that, maybe, just maybe, an isometric game that "abstracts" a lot of its world is the best way to bring a city to life in an RPG. It had character (it almost *was* a character), it was atmospheric, it was dense, it was occasionally dangerous. The same goes for Sigil in Planescape: Torment of course. How exciting it was to explore just what lies in the city's various districts. How awesome was it to leave the slummier and dirtier Hive Wards and Lower Wards behind and find out that, yes... There is another goddamn district waiting to be explored in the Clerk's Ward, this one with a completely different flavor. Basically, Athkatla and Sigil were a really big part of BG2 and Torment. A lot of the games revolved around those locations, and it didn't feel like the games sold the idea of a big city short. They felt big and lively. Now, including such big areas in a game is obviously not an idea to be taken lightly. Would you like for there to be a big city in the game which "dominates" much of the gameplay? Would you rather have more, medium-sized settlements (that may differ more culturally speaking) to explore? I wouldn't be disappointed if we got smaller settlements. But I *would* definitely love a big city that you can really dive into.
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