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  1. After you've killed something in combat, the music keeps playing, and the encounter abilities do not regenerate 1) Get into combat (e.g. lions west of Dyrford) 2) Use encounter ability, kill lion 3) Notice the music keeps playing 4) Notice your encounter abilities do not regenerate Expect: Proper end of combat. Encounter abilities regenerate.
  2. I went into Berath's temple, and... I realized that the interaction bubbles that gave you flavour text were all gone! Please tell me this isn't a design decision and really is a bug.... 1) Create game 2) Go to temple 3) Hover the candles, or press TAB 4) Notice there's no flavour text to be clicked on. Expected: FLAVOUR TEXT ERRWHERE!
  3. If you create a moon godlike, when you get to the appearance, you'll have facial hair 1/13 and Hair 9/15. If you click on the arrows to select the next facial hair, it says "no facial hair" and "no hair". 1) Create moon god-like 2) Make your way to appearance 3) Notice the "Facial Hair - 1/13", "Hair 9/15" 4) Select the next facial hair 5) Notice the "No facial hair", "No Hair" Expected: "No facial hair" and "No Hair" should always be displayed. Note: Possibly affects other races with no facial hair/hair.
  4. If you create a character, select the class, go back, and select a different class, the displayed abilities are that of the first class. 1) Create character 2) Make your way to class selection, select Fighter 3) Notice no abilities are listed 4) Make your way to the next screen 5) Notice you still have the class abilities of a Fighter. 3) Click back and make your way to class selection again, select Paladin 5) Notice you still have the class abilities of a Fighter. Expected: Class abilities should always reflect your current class selection. Note: If you make your way to the attribute screen, the class abilities will update to your current selection. So basically, the class abilities only get updated when you get to the attributes screen. It should update on the class-selection screen.
  5. [Description of the issue] You use the typewriter quotation mark " (U+0027) and apostrophe ' (U+0022) instead of the “proper” English quotation marks “” (U+201C, U+201D) and apostrophe ’ (U+2019). [DETAILED list of steps to reproduce the issue AND what to look for] In every text. [Expected behaviour] See above. [Other remarks / Comments] Assuming that the apostrophe isn’t used as a single quotation mark anywhere, fixing this should be a simple search-and-replace. (But you need to distinguish between opening and closing quotation marks) Since you want to evoke the impression of old-fashioned/fantasy print and you already somewhat focus on typography by allowing ligatures, I find that this issue hurts significantly. In other languages the quotation marks should be different, of course, e.g. „“ is used in Germany and «» in Switzerland. [Files] - [special] -
  6. Why is their no way to drop items on the ground? If i put all the stuff in the stash it gets really hard to tell whats what. I dont want to keep piles of leather armor.
  7. [Description of the issue] I'm encountering a bug during the character creation, when the game is set to another language than English. As soon as I come to the point where I have to chose some spell/phrases/powers... , selected them and push on "next" it won't go to the next tab. And if I select a tab manualy or push the "previous" button, the screen gets messy like on the screen bellow. In english it works just fine. [Files] Before pushing "next" After pushing "next" If I put manualy on the "Attributes" tab
  8. Just a small point that irritates every time I make a new character: Aumaua: "... They are known for their unparalleled strength" Might: +2 Dwarf: "... Dwarves are known for their great strength..." Might: +2 Not really unparalleled then, eh?
  9. The red save in combat overlaps the button text, I recommend to just remove the button during combat or something, in combination with the text
  10. If you click on a portrait in order to move it around (i.e. change character order), it starts a drag and select square, which I guess shouldn't happened.
  11. Possibly related: before this happened I comploeted the farmer's quick and clicked on a piglet and got a "Placeholder bark text. This is a programming error" message. No idea what caused it, but attached is both a screenshot and the saved game that has the problem (I reloaded a couple times and always happens). Loading my other quicksave after I had done the above has the same problem, but loading other games before hadn does not have te problem. Attached is screenshot. Save game here: http://www.upload.ee/files/4260970/1e3f19eb9b7944d2869094536a74a854_DyrfordVillage_7630413.savegame.html
  12. [Description of the issue] Under circumstances I do not fully understand, the health bar does not actually reflect what a character's health actually is. [DETAILED list of steps to reproduce the issue AND what to look for] In this case, 1. A character of mine got hit by a beetle poison. 2. After it wore off, the character's health was very low. The health bar was still near full. 3. After a bit, the health bar changed to reflect the health. [Expected behaviour] 2. The health bar should be an up-to-date representation of the character's health. See picture for explanation of the discrepancy. [Other remarks / Comments] The Auto-Pause for low health still worked. [Files]
  13. When I click my barbarian's Frenzy ability during combat, it doesn't always activate. Sometimes he just keeps on whaling away at his enemy, ignoring my commands. I sometimes have to click several times to get him to use the ability. It's not a delay, either--I've waited many seconds after clicking Frenzy to make sure of this.
  14. Maybe this explains why some people find the combat log hard to read? [Description of the issue] Sometimes entries in the combat log are duplicated, and it's unclear why. [DETAILED list of steps to reproduce the issue AND what to look for] 1. In this particular example, I went up to one of the *Missing String* cultist archers with my druid. 2. Cast Sunbeam on it. 3. Observe two entries for its damage (one before and after the debuff entry). [Expected behaviour] 3. Should only see one entry. [Files] This attached screenshot should hopefully explain what I'm seeing. The damage numbers show up twice. At first I thought that meant I was doing twice as much damage, but the red numbers that actually appear above the enemy suggest not.
  15. Loading a game does not restore your previous auto-pause options. I set auto-pause on Combat Start, Low Health and a few others. Saved game. Loaded the game today via Continue button on Start Screen. Went into Auto-Pause options, all are unchecked.
  16. So during combat the characters and enemies are displaced from their circles. Which makes selecting anything just about impossible. Jpg attached,
  17. [Description of the issue] When alt-tabbing away from the game with the map open, the map texture is wrong when alt-tabbing back to the game. See image. [steps to Reproduce] Start a new game. Open the map. Alt-tab away from the game, then back to the game. Notice that the map display is replaced with something else entirely. [Expected Behaviour] Map should maintain its correct texture. [Other Remarks / Comments] Seems to only happen with the local map.
  18. Two of the three auto-pause option screen bugs that I reported in the previous build are still at large: The option to auto-pause on enemy sighted is disabled. This is true whether on the main screen before starting a game, or after starting a game. I can only get the option to select by clicking Set All. When I click Set All and then click an individual option to turn it off, ALL of the options get turned off.
  19. [Description of the issue] Popup boxes cannot be closed using the 'esc' key. See image for the type I'm referring to. [steps to Reproduce] Start a game. Use a hotkey that opens a popup box (p, r, h). Attempt to close the popup with 'esc'. Note how it doesn't close. [Expected Behaviour] The 'esc' key should close all boxes with an 'x' in the corner (or just all boxes - whatever). [Other Remarks / Comments] Enter still closes these popups. 'Esc' works fine with other kinds of popups (character screen, inventory, map, loot, etc.).
  20. [DESCRIPTION] When selling items from your stash at a merchant, if you have a long string of things to sell and just start clicking to add them to the sell window, when you have your cursor over an item the item name/description pops up. Sell the item and all the items shift to the left to fill the empty spot. But in doing so, the new item under your cursor does not change description. The old popup remains unless you move the cursor off the item and back on. [DETAILS] Put several items in your stash, then go to a merchant to sell them. When you have the store panel open, click on your stash to sell the items. Put your cursor over the item in the top row, far left. Wait for the popup description.Then, click on it to sell it. Note how the stash items all move to the left to fill that now-empty slot. Note also that the description popup stays as the sold item. [EXPECTED BEHAVIOR] I'd expect the popup to disappear when the item leaves the inventory and when a new item appears under the cursor that a new popup would appear with the proper item description. This is a relatively minor issue, but it's annoying, since you can't see what the new item's value is unless you move the cursor off the item and back on. So it may just be an issue with functionality as opposed to an actual bug. But either way, I think it would be good if this were addressed.
  21. [Description of the issue] Wizard spell Essential Phantom makes the Wizard portrait dissapear from party roster, makes him unselectable (selecting his model defaults to selecting the PC), inmobile and uncontrolable (he just stands there, the same as his duplicate). Note: I have 6 party members as I recruited a chanter. As pictured: This originally happened in the Skaen Temple but Ive been able to reproduce it everywhere else. The picture is after combat. After casting the spell, while still having the Wizard selected, you can open his inventory though he doesnt apear with the other characters: Once you unselect him you cannot acces his inventory again, and he doesnt appear in the Character Screen either. This was in Tyrgil´s shop encounter so its not area-specific. The Wizard was right next to Tyrgyl but no attack ensued. Enemies and the party can attack the Wizard in this state though he does seem to have extremely high defenses: Should you run away from the Wizard his icon apears on the edge of the screen like with other characters: When the illusion´s time runs the illusion disapears but the Wizard doesnt go back to normal: [DETAILED list of steps to reproduce the issue AND what to look for] 1) Initiate combat with a level 7 Wizard. 2) Cast Essential Phantom 3) The Wizard is removed from your party and becomes uncontrolable and unselectable. [Expected behaviour] The spell working as intended and creating a duplicate of the Wizard to attack enemies as the tooltip describes. [Other notes] Maybe related but when I reloaded the safefile of right before the Skaen encounter while still in Tyrgyl´s shop with the bugged Wizard the entire party disapeared except for BB Fighter who was stuck in a wall. BB Wizard was there without the phantom and was controlable but still didnt appear. And when combat started he was still with ridiculously high defenses. Also, the Skaen cultists started to fight each other. After a while the BB Rogue died somewhere off-map: Clicking on the inventory screen brings up this: Here we have the Character Screen were it initially pesenting the stats for BB Priest but on clicking next character it showed a level 0 barbarian and nothing else since: Clicking on the Level Up button takes us to the level up screen where the character apears to be the level 0 barbarian: And after clicking "Done" you get a black screen and the only way out of that is to close the game (thanks for Windowed mode). Closing the game and loading the save shows what is expected: the full party with the wizard before the skaen cultists with no problems so It doesnt seem to be a savefile-corrupting bug at least. So yeah, pretty severe bug which can cause other bugs aparently. Hope it was useful.
  22. [Description of the issue] When a character kills an enemy that another character is queing an attack for, the first attack get a death announcement (and autopause if enabled) and the other attack by the other character instead of cancelled also gets reported, with0 damage and gets an autopause and registered in the combat log. As shown in this image: To reproduce attempt any combat with more than once character attaching an enemy. [Expected behaviour] The character´s death being registered only once and any subsequent attacks being halted. [Other remarks / Comments] It may be due to having a ranged character causing the first death.
  23. [Description of the issue] After a battle the chanter did not stop chanting resulting in about 17+ verses recited to use in spells. This happened againt the wurm slayers. For the record my verse count never seems to go up until this one time. Though even if it doesnt go up (aka stays at 0) I can use chanter spells. Once a spell is used the verse count goes down to 0 and the chanter stops chanting. I had the pig pet equiped. This was a 6th party member as well. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Go fight the wurm slayers with a chanter and pig equiped 2) Dont use any chanter spells 3) Kill them 4) Repeat until chanter does not stop chanting after the battle. May work with any other battle though I havent had it happen again. [Expected behaviour] Chanter not continuing to chant after combat. [Other Remarks] This might be related to this other report: http://forums.obsidian.net/topic/68406-278-pet-combat-repeatedly-reactivates-with-no-enemies-in-sight/?hl=chanter&do=findComment&comment=1504911
  24. [Description of the issue] Going to the Character Screen and repeatedly clicking the Level Up button will take to to the Level Up screen for the character. After the level up options are selected and you click "done" the screen will become black. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Open Character Screen 2) Click on Level up button until Level Up screen apears 3) Proceed to level up. 4) Click "done" 5) Game will black screen with background music still on. [Expected behaviour] Not being able to level up without the required experience. [Other Remarks] While in the black screen you can click and hear clicking noises should you click around the lower left part of the screen. You cant enter any menus while in the balck screen and the only option is to corcibly close Pillars of Eternity. There is no crash message or anything. I had just finished the Dragon Egg Quest and had recieven some XP for that. I also had a 6th party member in the form of a level 5 Chanter. Was in Windowed Mode. EDIT: For what its worth this is how my character screen looks: Whenever I open that save and open the Character Screen I get a mess of text and numbers and have to click on the "next character" button to get rid of them though the character portraits and names never appear despite their information appearing. re-loading does not solve the black screen isssue mentioned above as there is no way to re-load afaik.
  25. Combat HUDs appear over the top of portraits. This shouldn't happen. The Main HUD should always be at the front. This looks like it's by design though, but I find it really annoying, especially considering I plan to use the Solid UI bar. Nothing should show up over the Solid UI bar, ever.
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