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A great tactic has been found. If you use cracking bolt and rolling flame from a long distance, the enemy will not notice the party, which in turn means endless spells. This method allows you to destroy almost any encounter or lure enemies one by one increasing or decreasing the distance. Also, since the spells are power level 2-3, This strategy can be effectively used by any wiz-multiclasses, making the strategy a great way to complete solo PoTD. If you a smart wizard, you should practice sniping. Also, if an enemy encounter contains healers trying to kill someone is pretty useless unless you can kill mob with one blow, but in this case, such exploits are simply not needed. Still great for luring.
So now that I'm learning a bit more about PoE and the basics, I've started my third game now and bumped the difficulty up to hard. Realizing I never got much farther than the stronghold portion, I'm reserving future judgement on how difficult the game will get (though Normal seems too easy for what I'm looking for). My question, now, is (at the stage of game I'm playing) how detrimental will it be that I'm not using a perfect build for my character? For roleplay reasons, I haven't spec'ed my built for optimization entirely (16, 8, 15,14, 14, 13) as a rogue, but I'm planning on taking a full 6-man party. None of the characters will be re-trained because, for my strictly RP playthroughs, I feel that controlling the progression of other party-members so much is almost like power-gaming (though I have no issue doing this on subsequent playthroughs). Using an RP-friendly build, with RP-centric party-members, will Hard give me much trouble during the entire play's lifespan? Or is this game like IWD where you're almost expected to power-game to a certain degree?
Let's start to collect all the stinky stuff right here. Inspired by Use R. Unfriendly and his epic collection The Hero's Guide to A Succesful Adventure or 500 ways to use cheese for decimating even the most powerful foes. link