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Found 6 results

  1. Glanfathan Soul Hunter Game Version - 1.2 Difficulty - PoTD up-scaled / Solo / Deadly Deadfire Race: Wooden Elf Class - (Ranger) Ghost Heart / (Cipher) Ascendant Alignment - Neutral (The strongest survives) Culture: Aedyr God - Galawain Companion - Bear Increase difficulty mod: Deadly Deadfire Hardcore (https://www.nexusmods.com/pillarsofeternity2/mods/43) Videos: Showcases L20 - Equipment (On this video I didnt have Bracers of Greater Deflection) L20 - Abilities, Attributes (On this video, I used my old setup, check new version in abilities section) L20 - Queen L20 - Ukaizo L19 - Fampyr L15 - Adra lighthouse L13 - Ondra Temple Attributes Might - 10 Constitution - 10 Dexterity - 19 Perception - 10 Intellect - 18 Resolve - 11 Skills Alchemy 19 History 19 Abilities Whispers of Treason (CL1) + Marked Prey (HL1) Resilient Companion (HL2) Penetrating Visions (CL3) Draining Whip (CL4) + Gunnery (HL4) Marksman (HL5) Weapon and Shield Style (CL6) Ectopsychic Echo (CL7) + Evasive Roll (HL7) Protective Companion (HL8) Hammering Thoughts (CL9) Body Attunement (CL10) + Stalker's Link (HL10) Recall Agony (CL11) Bear's Fortitude (HL12) Ring Leader (CL13) + Driving Flight (HL13) Borrowed Instinct (CL14) Tactical Meld (CL15) Disintegration (CL16) + Survival of the Fittest (HL16) The Empty Soul (CL17) Defensive Bond (HL18) The Complete Self (CL19) + Superior Camouflage (HL19) Snake's Reflexes (HL20) Equipement Pet: Abracham (https://pillarsofete...dia.com/Abraham Weapon 1: Bronlar's Phalanx (https://pillarsofete...cordeo's_Trophy) + Scordeo's Trophy (https://pillarsofete...cordeo's_Trophy Weapon 2: Hand Mortal(https://pillarsofete...com/Hand_Mortar) + Cadhu Scalth (https://pillarsofete...om/Cadhu_Scalth) Weapon 3: Dragon's Dowry (https://pillarsofete...ven's_Cacophony) Armor: Patinated Plate (https://pillarsofete...Patinated_Plate) Head: Heaven's Cacophony (https://pillarsofete...ven's_Cacophony) Belt: Girdle of Eoten Constitution (https://pillarsofeternity.gamepedia.com/Girdle_of_Eoten_Constitution_(Deadfire)) Ring: Ring of the Marksman (https://pillarsofete...of_the_Marksman) + Small Ring of Protection Footprints: Boots of the Stone (https://pillarsofete...ts_of_the_Stone) Gloves:Bracers of Greater Deflection (https://pillarsofete...eadfire_bracers) Cloak: The Giftbearer's Cloth (https://pillarsofete...eadfire_bracers) Belt: Captain Belt (https://pillarsofete..._Captain's_Belt) Amulet: Strand of Favor(https://pillarsofete...Strand_of_Favor) Modals: * Large Shield * Pistol * Blunderbuss Food: Captain Banquette Gameplay: Charm enemies Put Ectopsychic Echo on Companion Generate Focus and RS with Scordeo If enemies surround switch on Hand Mortal and use Heaven's Cacophony active skills When you Ascended put Disintegration on each enemy around you Tips: Food: Captain Banquette prevent you from Rogue distraction and stop enemies sneak attack Food: Captain Banquette prevent you from Fear, Terrified Food: Captain Banquette prevent you from Domination Alchemy: Potion of Piercing Strikes with Body Attunement helps penetrate Golems and Ukaizo armor Alchemy: Potion of Ascension increase Disintegration damage
  2. Hi there. Relatively new player here (played 20 hours last year at launch), looking to create a ranged mindstalker for a Classic playthrough using the Turn-Based mode. I was hoping to get some advice re: stat priority, weapons (2h vs DW), and key abilities to really make the multi-class shine. Any advice is appreciated. Thanks!
  3. Hi, i would like to report an issue with the focus generation for the beguiler and ascendant subclass. The ratio between damage and generated focus does not match with the anticipated numbers. Here are my results testing the subclasses: no subclass cipher (draining whip): 1 damage point : 1 focus point Soulblade (draining whip): 1 : 1 Ascendant (draining whip): 1 : 1.25 Beguiler (draining whip + non-afflicted target): 1 : 0.5 Beguiler (draining whip + afflicted target): 1 : 0.75 As you can see the beguiler subclass is in comparison to no-subclass cipher and soulblade at a notable disadvantage. The ascendant subclass also gets less focus points than the 150% in the description would suggest. I hope this will be addressed in the future, because i really would like to play a beguiler at full power.
  4. I've played a cipher in the first PoE and with my first PoE II character. I'm not really changing my Watcher class, but I'd like to ask how the "basic/no subclass" cipher compares to the Ascendant for a mainly pistols/blunderbuss dual wielding ranged char for my second game. Mainly, the ascended time seems a little short, but also the high level spells consume lot of focus with the "no subclass" cipher, so replenish the focus in combat it looks not really different gameplay wise. It is Ascendant really better? Or the no-subclass build despite being less powerful stays significantly more flexible?
  5. With a "generic" cipher like in the first PoE it was quite useful, but with an ascendant it is? it increases base focus, but also max one, so it takes longer to fill it and, at the same time, you want to save focus until ascended in most occasion, so castings spells immediately seems not really useful in most cases. Any thought about this?
  6. Anyone play around with this. I was thinking of continuing my POE1 character (Bleak Walker + Guns) with a Bleak Walker + Ascendant with blunderbusses to build focus real quick. Anything wrong with this idea on its face? High Dex/Per/Might/Int Might spread it too thin, although I don't know much about the stat distribution changes in PoE2.
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