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Ericles1557

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About Ericles1557

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  1. Awesome. Now to pore over all the class combinations and theorycrafting teams. Cipher/Ranger so I can have a pet that I can easily cast powers on. Figher/Wizard for classic battlemage. Rogue/Priest for the church assassin. Oh boy oh boy.
  2. I'm really torn over multiclassing. I think it's really cool and I'm already thinking of fun combinations to try! But I also like 8th and 9th level powers down the line, so I'm not sure I'll be able to bring myself to multiclass on my first playthrough at least. >.< One question though. With this change, what happens to the Named companions? Before you would be able to choose if they were multiclass on level up, now you have to pick on creation. So, are they pre-picked to be multiclass or not? Or maybe can you select if they are multiclass when you recruit them?
  3. Maybe. But that just sounds like your spell choice rather than a full subclass.
  4. Oh sure. Anything that gives force multipliers should scale appropriately with Class level. Perhaps cap the damage of the extra attacks with Class level, so that if you invest in Barbarian levels, you can make full use of it, but it wouldn't be totally useless if you dipped into barbarian a little
  5. I liked finding Azuriths Stiletto, or whatever it was called, with Jolting Touch on crit. And carried that **** through the whole game, dual wielding with another stiletto and maxing them out. Let me tell you how satisfying it was to Shadowing Beyond, sneak up to Concelhaut and annihilate him while the rest of my party was panicked and struggling. That wouldn't have been possible without that specific weapon.
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