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Musopticon?

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Everything posted by Musopticon?

  1. Get action boy, more luck and especially sneak. That is a build destined to failure.
  2. If it gets hard, try and find a mega powerfist. That evens the odds quite a bit. Of course, that's not truly an "unarmed build", is it? Truth to be told, I used knuckledusters and such a lot about halfway(11 to 14) through my build. Some encounters are almost impossible without them before you have rounded out your skills enough to do more than just punch people in the face. Speaking, sneaking and sciencing help a long way. Not to mention you can spend much more points to them because you don't have to worry about losing points that could be put to gun skills. Superbly intelligent and knowledgeable asskicker is a very viable build. You don't need so much perception or strength with unarmed, so that means more points to go around as well. I just loved playing with that build: not my favorite character by far(that goes to the smooth-taking pistolero, a walking cliche I made), but very fun.
  3. You've given it a lot of thought, I see. Hope it comes to fruition. As long as the steampunk doesn't feel forced, it'll be great.
  4. G1 and G2 are on my top 10 list. Best mix of exploration, character creation, story and combat I've ever had. Not many can come close to the sheer feeling of accomplishment when scaling the Harpy Tower for the first time or getting accepted into Innos' Brotherhood. I serioulsy doubt one's perception and especially taste, if one labels the first two games as anything less than great experiences. The demo for 3 just felt like horrible crap.
  5. I ran into a group of three of them while wandering around. I would have stayed to fight them, but the first hit was a fire breath that did about 40 damage. I only had 60HP. I ran as fast as I could. With a good unarmed build, you are invisible half the time and crushing skulls when not. My fondest memories is kicking the Modoc "big chicken" in the eyes, causing it to go permanently blind and then proceeding to hit it till it fell. The poor bastard tried to run away, but I blocked the only exit out of the shed. Another is sneaking to an enclave patrol and showing them what bloody mess really means. With an unarmed build, you won't get much variety to the fights, but it is damn powerful. Not to mention the fuzzy feeling of beating power-armored folks wielding military-grade assault weaponry with just your bare fists. Man, only in Fallout 2.
  6. Tenhi - V
  7. Do you mean that in the Middle-English way(prove=test) or the incorrect modern interpretation? This is just horrid. I'm not going to go blame people around, but this is one problem, no not a problem, an issue that deserves a solution.
  8. Best song on the A-side. Hands down. I'm listening to some weird obscure cavern ambient I found while browsing my cds.
  9. Unless they use chemosynthesis, or some photosynthesis-substitute, they ain't going to live long. People don't tend to be able to disgest chemosynthic plants for a long time. I think there's too much nitrites there or something akin. Magic is a more probable option. Always stick with magic. Oerwinde, while your premise doesn't sound that interesting, because it feels a bit like that Void-trilogy with the ram-riding dwarves and agoraphopic elves(striving too much to be different) Weis and Hickman did yon year ago, I do think that half-desert half-night world has something decidedly darksunian and even Moorcockian in it. That books good with me. Are you going to set this in some particular location, like those temperate areas you talked about, or spread the adventure to see more of your world? I'd dig a bazaar-like feel of a nether city between an alien wasteland a nocturnal paradise. Could be like a trade region between the two wastly different zones. Unless you won't give the desert area any life. Of course, almost nothing could strive there, not to mention survive, in reality, but going with only half of the playground feels like slacking on potential.
  10. Nocturnal plant life remember?
  11. Wow, that's some replay value. Too bad my 1st cd is scratched to oblivion.
  12. I have to fill out a W8BNE(or something akin) form for the US government. It's teeth-grinding.
  13. Ah, I didn't know about the deck computer. That helps a bunch. Thanks. I actually didn't think there'd be so many ways about it. Shows how devouted the devs were. You should definetly write a walkthrough with that much insight.
  14. Every level before that was built so that it is possible to fool enemies and hide behind boxes and terrain objects and such.
  15. As a Ventrue? I sneaked almost everything in the game as Ventrue, except that particular scene.
  16. Space Golf. lol lets paly wit atmospwre!!!!111
  17. If the other side of the world is in constant sunlight, is it all an arid wasteland?
  18. I'd like to hear how you managed the Mary Elizabeth(that was the ship's name, right?) without anyone seeing you at the coffin scene.
  19. I loved Dreamfall, maybe even more than TLJ. TLJ is a masterpiece, but I felt that Dreamfall kept me on the chair's edge all the time.
  20. Thanks for that link. Helps a lot.
  21. After a sleeping off a gruesome hangover(I blame that Tapio Viina), I was at first worried over missing all the trains to home. Luckily, all the potheads were going to my hometown for a resupply and I got a ride. Such is student life.
  22. You can always set combat difficulty to Rough (I usually do)... And limit armour usage to exclude Power Armour. Or otherwise penalize the game to make it more difficult. How do you know Sledge has 'larger criticals' (do you mean better or more criticals?) btw? And does anyone know if there's any difference besides the AP cost on the two different attacks the sledge allows? Sorry, I don't feel the need to limit myself like that, I can just play another game if I don't like the difficulty. I tended to get very high damage criticals with sledges. Sorry, I don't know the difference. Been a while since I last played and back then it was with a pure unarmed build.

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