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767 ExcellentAbout Yosharian
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I'm toying with the idea of using a Nature Godlike merc for my Theurge (Druid/Chanter). However, this class doesn't have an easy way to produce an Inspiration to trigger the Godlike ability, other than throwing down a couple of specific spells/invocations - which is fine, but I was wondering if there's an item that I could use that would give me a long-lasting Inspiration? I know about Least Unstable Coil and that's fine for lategame, but I was looking for something else. Anyone got any ideas?
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Those all seem neat but it doesn't seem on the same level as a Paladin or Priest or Druid who can slap down a huge heal to save someone's ass Let's say I'm interested in making the 5th person a dedicated healer, what's the perspective on Paladin/Druid vs SC Druid I don't think I want Paladin+Priest cos that's what I ran last time I heard SC Lifegiver is good but I'm having a hard time seeing how it's better than multi classing with Pally I guess Priest/Druid is also an option Edit: ok so I looked in depth at Druid and I started thinking about how I can make a single-class Druid that can also do other stuff... Healing-focused Druid that can also summon? Kinda tricky cos Lifegiver can't summon. Ancient Druid can summon effectively but then there's a lot of healing spells I have to pick up. And the whole Spiritshift mechanic isn't really what I'm looking for. So then I actually considered Chanter again lol. Now I'm not sure if it's better to go single-class Chanter (perhaps a Bellower) or go for Chanter/Paladin. Hmm.
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My next concern is how to optimise healing for the party. I really need a dedicated healer but I'm not sure who that will be. In my last team I had three quite strong healers so this is quite a different situation lol I'm thinking of adding Paladin in somewhere for a spot healer, I'm just sceptical that a Chanter can really be a primary healer compared to Priest/Druid So current setup is Watcher Berserker/Nalpazca Fassina Arcane Archer, maybe multi with Chanter Serafen Psion/Troubadour SC Wizard not sure who yet, maybe some of Citzal's build ?
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Is it worth the loss of the helm slot though? There are some neat helms. I was thinking about: Cap of the Laughingstock: complete immunity fear, the deflection penalty doesn't really matter since everything is going to hit me anyway? Defiant Apparel: perception resistance Copperhead's Helm: for reducing incoming spell damage Death's Maw: reducing damage taken when near a dead enemy Helm of the Falcon: -10% recovery time... Helm of the White Void: helps land Terrified from Spirit Tornado Horns of the Aurochs: immunity to push/pull which is important because of the arcane archer, one of only two items to grant this the other being a belt; also gives a weapon damage boost when hit/crit which is nice Horns of The Bleak Mother: resistance to resolve aff. Survivor's Tusks: one-time heal at below 50% hp, and some other things So I could be a human, and get Fighting Spirit which is quite nice for many reasons, and then also benefit from one of these helms... I'm just not sure that Moon Godlike's abilities are better than Fighting Spirit AND one of these helms I'm thinking Horns of the Aurochs is probably the best one
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Yeah I think I'm going to try a Berserker/Nalpazca for my Watcher, it's a shame that Corpse Eater isn't quite where it needs to be because I really wanted to try it out. Not quite sure how to build the stats yet, I would like to have high CON but I can't see where I can draw the points from.. Dump RES I suppose, not sure what else I'm also not sure about Moon Godlike vs Human, Human has some strong advantages but the Moon Godlike's healing and their raw damage reduction (25%) is also quite enticing.